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CS2D General New version suppliesit takes long to upgrade the supply - try to avoid that your enemy manages to do that
an rpg only has 3 ammo, you have to reload after each shot which takes pretty long so it isn't THAT uber-strong
rpg range is limited
it just needs some advanced tactics to handle this.
if you REALLY hate it (which means that you are not good enough to counter it):
disable it on your server. there is no direct command for it but you could use Lua to disable that people are able to collect RPG launchers (for example).
Dark Byte has written
I like it (when there is not only noobs on a server and that is all they use).
It sometimes makes the server lag.
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addhook("walkover","norpg") function norpg(id,iid,t) 	if t==47 or t==79 then 		return 1 	end end
^that too
then again thats probably coming out in version 19
and i believe the supply in 0.0.1.9 will be the same as 1.8 or 0.0.1.8
Make a "Stage 3" construction upgrade of the supply. And call it the Uber Supply. And the Uber Supply would be an exact copy of the Super Supply.
The "Stage 2" construction upgrade of the supply should be called the Super Supply. It should give any specific weapon that can be bought. (After pressing E, click the Rifles menu and click AUG/SG550/Whatever Rifle you want.)
Ah thats it people must buy an upgrade to RPG then they must buy individual RPGs it then it spawn like 1~2minutes later (expensive it must be) and supplies HP must be above 60
So basically the AWP is pretty useless..and requires an update.
Non the less, i still managed to get a decent score, now that we have no hackers. Thank god
also , the Long RPG reload time and Supply Upgrade Costs is a Counter to Supplies able to Create RPGs , so i am on the Side with Liking this New Feature
DC has written
here's a Lua script to make armor and rpg not collectable:
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addhook("walkover","norpg") function norpg(id,iid,t) 	if t==47 or t==79 then 		return 1 	end end
if only things were so simple...
I'm using a modified version of amx2d and no matter what I can't seem to disable the rpg
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if (rpgdisabled == 1 and type == 47) then msg2(id, "RPG Disabled!@C") parse("strip "..id.." 47") return 1 end
it prints the message when rpg is walked over / picked up, but you can't strip it, and return 1 doesn't prevent u from picking it up... I couldn't even get it to strip it with rcon.
Any other ideas how to disable this absurdity? I think upgradable supplies is cool, but just not with stupid RPG, otherwise I'd disable upgrading. This would have been great if we could replace the items that are available via script. Or even an mp_supply setting or something.