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English CS2D Shadows & Lights Released

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old Re: CS2D Shadows & Lights Released

TDShuft
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DannyDeth has written
TDShuft has written
will be there an option with "hide with nightvision" ?

I think that would be kinda hard, dont you think?

yea i think but would be cool :S

old Re: CS2D Shadows & Lights Released

SQ
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DannyDeth has written
Hey GeandMyth, do you tink we could take a peek at the source code for the mouse controlled mouse thingy?

Not sure about which Souce Code you're talking. But I'll PM you.

old Re: CS2D Shadows & Lights Released

Daft
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So.... Are we talking about "Dynamic lights in CS2D"? If it is Dynamic Lights. It sounds awesome GrandMyth, It's like
"Source going 2D"

old closed Re: CS2D Shadows & Lights Released

avander
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GrandMyth has written
...


nice idea but it need a lot work

Admin/mod comment

Don't quote posts that long for just writing a comment underneath. /TheKilledDeath

old Re: CS2D Shadows & Lights Released

The Camo
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@avander
Why do you think that?...
Any reasons...

P.S. I like the illuminated wall edges/sides the most!

Grand, if you are trying to fix that, at least place option for it.

old Re: CS2D Shadows & Lights Released

SQ
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Quote
RyceR has written
how it can work with Fog of War?

Well, I suggest to not use fog of war on this.

New Effect - Lights Contrast For Walls
From now on this one of the options in configuration.

MAP: con_tinysandbox
IMG:https://img574.imageshack.us/img574/649/newshadow.th.png

old Generating Options

SQ
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- ∗ Development Update ∗ -
In this screenshot you can see some customizable options for generation.
Moreover, there is a demo view that shows light effect without generating layer.

IMG:https://img51.imageshack.us/img51/4443/demoo.png

old Re: CS2D Shadows & Lights Released

SQ
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FN_Nemesis has written
i dot like to be annoying, but u have a release date?

Probably the day when I'll be able to change the nick. haha.

old Re: CS2D Shadows & Lights Released

RAVENOUS
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Quote
were50 has written
God this is going to be sweet. So I'm understanding that this creates a sprite, then you can use it in the map editor?


It's overlaying the whole map then.
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