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News Counter-Strike 2D 0.1.1.9keep it up!
if forgot to add this to the online reference but it's in the changelog (edit: added now)
the nofow entity is in the changelog as well:
Zitat
info_nofow entity re-enabled (hides Fog of War in 3x3 area)
1× editiert, zuletzt 25.03.11 21:29:58
DC hat geschrieben
info_nofow entity re-enabled (hides Fog of War in 3x3 area)
on-topic: great release as usual. however i've pretty much lost all hope for having a more diversive selection of standard maps that come with the game (_as _cs _de).
especially considering by this point of time there are already tons of talented mappers (as in jUSTiN's quality) which only see their map going to waste because nobody plays them. im afraid the server is still going to endure the same boring and repetetive gameplay of de_dust (which pro's grow tired of after years)
Roidz hat geschrieben
hey buddy, DC works as a hobby on his games in his free time, so lessen your tone Lag compensation still doesn't fucken work!
Tell ya what DC, you better start pulling your sock up mate.
The next release, just focus on lag compensation. That's all we ask for.
Tell ya what DC, you better start pulling your sock up mate.
The next release, just focus on lag compensation. That's all we ask for.
3× editiert, zuletzt 25.03.11 21:39:12
-mp3-s7yL3- hat geschrieben
lol the 30second spawn thingy is gonna get abused...
30 is to much, people rush, die, reconnect, join and start with 100 hp again..
15 should have been okay.
30 is to much, people rush, die, reconnect, join and start with 100 hp again..
15 should have been okay.
you can change it with mp_postspawn
edit dc was faster
we can turn fow on and off as spectator, thats nice aswell
DC hat geschrieben
no it doesn't
united hat geschrieben
Gonna test now, hope lag comp works <.<
no it doesn't
i coded it in lua and c
is it really THAT hard to make?
help !
Über-epicness:
Thanks DC!
X-Files hat geschrieben
i cant use info_nofow...
help !
help !
LOL I was sure that I tested that one... obviously not. haha sorry..
looks like Unreal Software needs a QA team
I like the Idea of a QA team...
hador hat geschrieben
I like the Idea of a QA team...
Because you want to be on it.
Yates hat geschrieben
lol, you got me there
something like a playtesting group (consists of core and trusted people, mostly moderators and contributors) that tests the game in alot of areas before it gets released.
my 2 cents
hador hat geschrieben
lol, you got me there
Yates hat geschrieben
lol, you got me there
Well, everyone would want to test the new version before it comes out
Andre hat geschrieben
something like a playtesting group (consists of core and trusted people, mostly moderators and contributors) that tests the game in alot of areas before it gets released.
Dammit, I'm none of these
united hat geschrieben
The blending doesn't work for me
You must choose an arrow, if you hadn't done that already.
Not just choose a blend mode, the arrow indicates the way the blend will go.
It is saving something what we want?
Btw. How about ban reason :>?
1× editiert, zuletzt 25.03.11 22:09:39
Yates hat geschrieben
You must choose an arrow, if you hadn't done that already.
Not just choose a blend mode, the arrow indicates the way the blend will go.
united hat geschrieben
The blending doesn't work for me
You must choose an arrow, if you hadn't done that already.
Not just choose a blend mode, the arrow indicates the way the blend will go.
I know that. What happens is that the tile turns completely black.