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CS2D Maps/Editor how make day night!how make day night!
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Legendary knight has written
how make day night
well i sayd how make day night in cs2d editor
Legendary knight has written
well i sayd how make day night in cs2d editor
Legendary knight has written
how make day night
well i sayd how make day night in cs2d editor
Not possible!
Legendary knight has written
well i sayd how make day night in cs2d editor
Legendary knight has written
how make day night
well i sayd how make day night in cs2d editor
is how other players made day and night Lol
Legendary knight has written
is how other players made day and night Lol
You can't make fucking day and night in the editor gosh >_<
fail of the year.
@2fast4you: yes you can. use transparent black sprites.
PeterToman has written
@2fast4you: yes you can. use transparent black sprites.
That's day and night? Srsly, just let that moron stop posting this by saying you can't do it. Or do I even have to make a tutorial about it --'
[ Update]
I´ll make a tutorial when i come back home, actually im on the school´s computer.
Alistaire has written
You can't make fucking day and night in the editor gosh >_<
Legendary knight has written
is how other players made day and night Lol
You can't make fucking day and night in the editor gosh >_<
You can. Gosh.
Since happytowns have been introduced, people want day and night systems for their servers. It's really easy to do, but not many people know how to.
> Method 1#
- Place a trigger_start, make it trigger "Hour1"
- Place 12 trigger_delay's, called "Hour1", "Hour2", "Hour3" etc.
- Be sure to change the delay time to at least 60 seconds!
- Make "Hour1" trigger "Hour2, Light1, Light2", "Hour2" trigger "Hour3, Light2, Light3", etc.
- Till "Hour12" triggers "Hour1, Light12, Light1" again.
- Now place 12 env_sprite's, with this image: Counter-Strike 2D\gfx\sprites\block
- Change the color to black!
- Make sure they are all as big as your map! (1 tile = 32 pixels)
- Change the Transparency from 0.1 to 0.6 and back (Light1 = 0.1, Light2 = 0.2, (...) Light6 = 0.6, Light7 = 0.5 etc. etc.)
- Call them "Light1", "Light2", etc. till "Light12"
- Now make a trigger_start and make it trigger "Light1, Light2, Light3, (etc etc..), Light11"
And you're done! This system might take long, but it's really easy. You could even go further by adding:
- Place 12 func_message's, called "Hour1", "Hour2", "Hour3" etc.
- Change message to: "it's 2.00 PM", "it's 4.00 PM" till "it's 24.00 PM"
Which makes it easier to tell the time. You can make the message last longer by adding:
- Change Display X Sec. to at least 60 seconds (or how long it takes for the trigger_delay to change to another sprite)
The advantage is that it's easier than method 2.
> Method 2#
- Place a trigger_start, make it trigger "Hour1"
- Place 24 trigger_delay's, called "Hour1", "Hour2", "Hour3" etc.
- Be sure to change the delay time to at least 60 seconds!
- Make "Hour1" trigger "Hour2, Light1, Light2", "Hour2" trigger "Hour3, Light2, Light3", etc.
- Till "Hour24" triggers "Hour1, Light24, Light1" again.
- Now place 24 env_sprite's, with this image: Counter-Strike 2D\gfx\sprites\block
- Change the color to black!
- Make sure they are all as big as your map! (1 tile = 32 pixels)
- Change the Transparency from 0.1 to 0.6 and back (Light1 = 0.1, Light2 = 0.1, Light3 = 0.2 (...) Light12 = 0.6, Light13 = 0.5
- Call them "Light1", "Light2", etc. till "Light24"
- Now make a trigger_start and make it trigger "Light1, Light2, Light3, (etc etc..), Light23"
- Place 24 func_message's. Call them "Hour1", "Hour2", "Hour3" etc. till "Hour24".
- Change message at "Hour1" to "it's 7.00 AM", "Hour2" to "it's 8.00 AM", etc. till "Hour24", "it's 6.00 AM"
- Change the time of the messages to 60 seconds (or how long you want them to last)
And this method has the advantage it's more accurate. You could even add a 48-hours system so every half hour is used too, but that's all up to you.
Hope that helps!
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