I:Notice and Rules
II:My Introduction
III:History and Overview of Counter Strike 2d
IV:Earning Money and Score in Counter Strike 2d
V:Overview and Debate of Weapons
VI:Personalities/Classes of Players in CS2D
VII:General Overview of Tactics and FAQ
VIII:General Tips and Tricks
IX:Mini-Tips about Sabotage and Bomb Planting
X:Helpful Applications
XI:List of Hackers(SOON) and Hacking
XII:Donations
XIII:Authors Insights
XIV:Credits
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NOTICE:If there is any chance of a Moderator or Admin Stickying this, that would be awesome. Please send me a PM if there are any questions.
STOP. BEFORE YOU POST KNOW THE RULES.
1. NO FLAMING.
2. This guide is of my own. If you want to provide your own set of tips, then make your own thread!
3. I appreciate feedback, but do not disrespect me because you think something i posted is wrong in your opinion.
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Introduction:
Hi Guys! My name is MercOpsPlus a.k.a KrissVector+, moderator of Kgb2d Clan! Im Sharing my Knowledge with you so SIT BACK,RELAX,AND ENJOY MY TUTORIAL!
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Counter-Strike 2D, commonly abbreviated to CS2D, is a 2D top-down shooter developed by Unreal Software. It's a remake of Counter-Strike and it's a one man project made by Peter Schauβ better known by his Internet nickname DC (DarkCorner). Unreal Software, the developer of popular games Stranded and Stranded II, began developing Counter-Strike 2D in 2002. It started working on early 2004 with the Alpha version but became more popular in 2004's Christmas Eve when Beta 0.1.0.4 was released. People from all over the globe started playing and it became a very popular top-down shooter game. In August 2008, Counter-Strike 2D Max was released bringing a lot more features and has grown till what it is today: a rather small gaming community with around 1400 players worldwide. It can be pretty addicting when you play it for long. The initial idea of Counter-Strike 2D was to create a game which is pretty much like the original Counter-Strike game by Valve Software but which is 2D in a top-down perspective. This goal has been reached by implementing all original Counter-Strike weapons with their original sounds, by adding the well known hostage rescue (CS) and bomb defuse (DE) scenarios (+the VIP (AS) mode which has been removed from the original Counter-Strike already) and finally by creating 2D versions of the most popular Counter-Strike maps. It has since served time on both the German and Polish international professional gaming league ESL.Thanks DC for this wonderful game!(Even though you temporarily banned me for making a tutorial to unban yourself =))
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Earning Money and Score in Cs2D:
Since the new versions of CS2D, there are several new ways to collect money and score. Here are tables that show you what do you have to do to gain money and score. These tables are sorted descendening by its value.
Money table
General
lose 4th time in row: +$2900 also for losing more times
win: +$2500
lose 3rd time in row: +$2400
lose 2nd time in row: +$1900
lose 1st time in row: +$1400
collect Gold: +$1000
collect Money: +$ 500
kill enemy: +$ 300
collect Coins: +$ 100
kill team mate: -$3300
variable reward:
spawn in DM/TDM/Const. +$2000 (default, see mpdmspawnmoney)
Capture The Flag
capture flag: +$1000
return own flag: +$1000
Hostage Rescue
rescue hostage: +$1000
talk to hostage (CT): +$ 150 once per hostage
hurt hostage: -$ 150
kill hostage: -$1500
Construction
kill Dispenser: +$1500 if mpkillbuildingmoney = 1
kill Supply: +$1000 if mpkillbuildingmoney = 1
kill Turret: +$1000 if mpkillbuildingmoney = 1
kill Wall III: +$ 300 if mpkillbuildingmoney = 1
kill Wall II: +$ 200 if mpkillbuildingmoney = 1
kill Wall I: +$ 100 if mpkillbuildingmoney = 1
kill Barricade: +$ 50 if mpkillbuildingmoney = 1
repair building: -$ 50 per shot
kill team's Barricade: -$ 100 if mpkillteambuildings = 2
kill team's Wall I: -$ 200 if mpkillteambuildings = 2
kill team's Wall II: -$ 400 if mpkillteambuildings = 2
kill team's Wall III: -$ 600 if mpkillteambuildings = 2
kill team's Turret: -$2000 if mpkillteambuildings = 2
kill team's Supply: -$2000 if mpkillteambuildings = 2
kill team's Dispenser: -$3000 if mpkillteambuildings = 2
variable reward
stay at Dispenser: +$ 100/second (default, see mpdispensermoney)
Domination
dominate point: +$ 300 every time
Player score table
plant+let explode bomb: +3 points if mpmapgoalscore = 1
defuse bomb: +3 points if mpmapgoalscore = 1
capture enemy flag: +3 points if mpmapgoalscore = 1
kill enemy: +1 point
kill team mate: -1 point
Team score table
win round: +1 point
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Overview and Debate of Weapons:(In alphabetical order)
All weapons have their advantages and disatvantages, with their own damage, zoom or no zoom, accuracy, cost, secondary function, bullets & magazine, reloading time, weight, etc. Note that the appearance of a weapon might not seem important, but a long weapon like the AWP is a big disatvantage by itself because the enemy will see the barrel of your gun first before you see him, giving him a slight advantage. I will not go into detail about all weapons, because such a detailed guide would deserve a topic of its own, so I will just list some of the most popular ones.
AK47 VS M4A1
The M4A1 has better accuracy, but costs more.
The AK47 is very cost-efficient, but has less accuracy
(despite traditional belief, the AK does NOT do more damage than the M4A1, they do equal damage in CS2D).
It all depends on the player's taste. The AK47 might seem like a bulletspraying-beast, but since this is CS2D and not an FPS, the big recoil doesn't matter as much. The bad accuracy makes it so someone with bad aim can still hit because of the wide area it sprays bullets with. The M4A1 has good accuracy, this is very usefull in FPS games where better accuracy means good aim, but since this is in 2D perspective the good accuracy means a less wide area the bullets will go into, making someone with bad aim not do much damage. However, a very skillfull player with good aiming is able to use the M4A1's good accuracy to devastating effect, and able to kill enemies in a matter of seconds.
The M4A1 is also better off in spraying those tiny corridors, but the AK47 is better off spraying in areas with wide open space where the bullets will certainly hit someone.
The AK47 is also alot cheaper, so it sometimes can still be bought in "economical money crisis" situations instead of kevlar&helm/grenades.
AWP
This is the only sniper, or gun for that matter, that is able to kill a full-HP enemy instantly with just 1 bullet (laser does not shoot bullets, shotgun shoots alot of bullets at the same time). There are very talented/skillfull AWP snipers out there, that are able to rack up kills with ease. The more you zoom the more damage you do. If you kill someone with 2x zooms (maximum) it does an instant-kill. This gun is very expensive, so only buy it if you are good with it or you are basically throwing away $4750 out of the window and do your team no good. It is very rewarding to kill with this weapon, but be aware of its low rate of fire. The delay can be enough for an enemy to rush you and pump you full of bullets before you can shoot back. Skillfull snipers are able to make good use of the map and environment, walls and obstacles to stay out of danger. In fog of war, this weapon is very unpopular because it needs good vision and in fog of war that vision is limited. You might aswell spend for a Scout since that has a higher rate of fire and is more forgiving if you make a mistake.
Scout VS AWP
Scout
Visual: It has a shorter barrel therefore they won't see you as faster as they enter your screen compared to the AWP.
Weight: It is the most light-weight rifle, or sniper rifle for that matter, making you capable of dodging enemy fire + shooting back in ways other sniper users cannot possibly do, in close-combat or open areas.
Cost: $2750, making it the cheapest rifle after the Galil. Considering the deadly capabilities of this weapon, the cost is an incredible advantage compared to the AWP. You can have easy access to it, even in money-tight situations.
Reload Time: Extremely fast. This factor combined with its light-weightness and rate-of-fire makes it the only sniper-rifle capable of taking on enemies in open areas or non-sniper friendly areas while retaliating back at them (however the AWP is a 1-shot guaranteed kill even if they have kevlar, with the Scout you need to hit twice).
Range: 350, slightly less then the AWP, however not important in most cases unless playing in a huge custom map with long, long, long corridors.. which is unlikely.
Damage: 45, 50, 100. Less then the AWP. You are able to one-shot kill an enemy without kevlar protection, if they do have kevlar, it will always be atleast 2 shots zoomed in 2x times (unless they have low HP). It's a great support weapon by lowering your enemies' HP down and scaring them from entering Scout fire, however an AWP hit is a guaranteed kill, while if Scout an enemy he can still get away.
Ammo: 10/60
Rate of Fire: 75 rounds per minute. It is faster then the AWP obviously, and this factor compensates for its lack of damage (compared to the AWP), it can create cover an entire corridor or close-areas by spraying bullets, impossible to do with an AWP, so this is makes it a great support/defending weapon for your team.
AWP
Visual: It has a longer barrel therefore your enemies will see you a bit faster (and therefore have a faster reaction speed) as they enter your screen.
Weight: It is the most heaviest weapon together with the M249 Machine Gun, making it neccesary to use the map layout and obstacles well in order to survive. In open space Scouters will have a higher chance to survive because they can retaliate, with the AWP you'll most likely be a sitting duck.
Cost: $4750, a very expensive weapon, all for the sake of the one-hit kill it can give you, if you suck you're basically doing your team nothing good by wasting alot of money and not getting kills. The price is a risky trade-off, but in a professional's hands always worth it.
Reload Time: The long reload time can be your worst nightmare if on a tight situation. Reloading in bad situations is enough for your enemy to pump you full of bullets. Either reload in safe/good moments, or switch to your handgun and fight off your enemy. The Scout has the luxury of reloading very fast, making it capable of still fighting back without needing to switch to a pistol (however it's still a sniper, a Scouter still needs to aim well or get slaughtered by a rifleman). On the other hand, because of this snipers' low rate-of-fire, you will not be reloading alot in one round, unless your shooting and missing alot!
Range: 400, slightly longer then the Scout, however not important in most cases unless playing in a huge custom map with long, long, long corridors.. which is unlikely.
Damage: 50, 65, 150. This the trademark of the AWP, its damage.. You give yourself alot of disatvantages such as alot of money, heavy-weight, high reload time, and worst of all a low rate of fire, all in sake for the damage this weapon causes.
A professional can rack up kills with this weapon, however remember you should do what's best for your team. If you miss everything your doing your team no good and should switch to a Scout in order to compensate for your lack of aim. Remember that you don't always need to double-zoom to get your kill, if your not confident you could always just not zoom (or zoom 1x) and hurt your enemy badly in order for your teammate to finish him off (or you with you a pistol). No matter if your enemy has 100HP and 100kevlar, fireing an AWP fully zoomed is a kill.
Ammo: 10/30
Rate of Fire: The slowest rate of fire of any weapon, this is the price you will have to pay (and $4750) together with heavy-weight to boot in order to get access to a 1-shot killing machine. Contrary to the Scout, you will have so less if not zero chance to survive/fight back in open areas because of this factor and its heavy-weight.
---Conclusion:
There are more advantages to the Scout then there are to the AWP, yet the AWP is more popular and widely-used by most snipers, you know why? All the bad statistics and negative factors the AWP comes, together with $4750, is something alot of people are willing to trade for in order to get a one-shot killing sniper.
bad aim / enemy is good dodger / money-tight situation or low budget / supporter or tactical position for your team:
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GET THE SCOUT OR AWP:
good aim / enemy is bad dodger / enough money (also for future rounds, incase you die you have will have no money left, etc.):
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However, in the end it all ends down on the individual's taste and preferences and experience he has with each weapon. Scout is a very dangerous weapon, however most people simply do not know how to use it very well, overextending themselves because of the light-weightness and bad aim are things that get them killed.
Anyway, experiment with each weapon and see what fits you best.
Handguns
Pistols have always been useful sidearms, whether to finish off a weak opponent, or to snipe through those tiny corners, or as a last resort when your rifle's ammo is out, they have always been essential. The Ts start out with the Glock, while the CTs start out with the USP. Both teams can buy any of the 6 handguns.
-USP
This is the gun all Counter-Terrorists start out with.
It features a silencer as secondary function, and is the strongest (in damage) after the Deagle, but the USP has a higher rate of fire, and has more ammo. In wall-corner firefights, a Deagle might seem a better choice because the rate of fire doesn't matter aslong as you are behind a wall, but in open space the USP would generally be a better choice since the low rate of fire of a Deagle makes you need tremendously good aim to hit all the shots.
In organized matches where you start out with $800 such as in a clanwar, as T in the first round (also called the "pistolround") one can consider sacrificing $500 to buy a USP for the extra boost of damage and surprise factor, since the CTs would mostly not expect a T to start out with a USP instead of kevlar/grenades. It doesn't meet the Deagle in raw firepower, but because of it's high rate of fire and good ammunition, it is a sight to behold.
-Glock
This is the gun all Terrorists start out with.
It features "burst-mode" as secondary function and with the $400 cost makes it the cheapest handgun, and also the weakest (in damage) together with the Five-Seven.
It is also the most conservative handgun, because it has ALOT of ammo, other handguns would run out quicker then the Glock. It's secondary function is what makes it somewhat worthwhile, in wide open spaces where you are planning on "Spray'Shooting" you can burst-fire the whole area with the Glock, 3 bullets spreading around like a long shotgun, bound to hit someone killing a fleeing low-HP enemy. At super close range, you could hit the enemy with all 3 bullets of the burst-fire, making the damage triple! It would eliminate the enemy much quicker. In normal wall-corner firefights or in open space, the Glock plain sucks. The weak damage will mostly do not enough.
However, because the Glock is the only handgun that can "Spray'Shoot/Guess/Random" beyond your screen (effective in very open spaces) effectively bound to hit someone, and can totally massacre someone from closeby if used correctly, the Glock has its purposes. As a CT, there is really not a single reason to get this since you already start out with a superior handgun and can always buy a better choice. The Ts can always buy a better handgun, or stick with the Glock in money management rounds and position yourself on areas where the Glock will be at it's most useful.
-Deagle
This is the most powerful handgun (in damage), and also has the lowest rate of fire. If your not paying attention to your ammo, it could run out very fast. In my opinion, this handgun is the best option for the wall-corner firefights where you jump out of your cover and shoot at the enemy, duck back and repeat. If you get randomly hit from afar with a Deagle, it can be very frustrating because it chunks away alot of health. However, if you run out of ammo middle in combat and you need to switch to your sidearm, you better be good at aiming since the low rate of fire of the Deagle will not have any mercy on you if you miss.
A bad aimer + Deagle equals in his death in most situations. All the other handguns (especially the USP since it has the second strongest damage) can laugh at the Deagle if middle in an open space since they would pump you full of bullets in a matter of seconds. Knowing how to handle and aim the Deagle, using walls, cover, and obstacles, keeping an eye out on the ammo, landing those shots very precise, is what makes a skilled Deagle player. One can also attempt to spam the Deagle in a corridor/hallway for an attempt to hit/kill those walking by. At the cost of $650, and seen the abilities of this weapon, it is always a favorite to many players. In pistolrounds, one can also get the Deagle aslong as you know your position well in the team and how to land your shots good, or else the lack of rate-of-fire makes you a $650-wasting-walking-dead-guy.
-P228
This is probably the most obscure and infamous/unknown handgun in the CS2D arsenal. It just sits there in the shadowy background, waiting to be bought.. There is nothing special to say, the damage is nothing much, has a normal rate of fire for a handgun, and has no secondary function or special purposes. You could buy this just for the sake of being original/bored. Whatever handgun you start out with (Glock/USP), would be a better choice then this. In serious matches you shouldn't spend the $600 for the P228 that makes you downgrade yourself. Add $50 and you've got the powerfull Deagle, remove $100 and you've got the versatile USP.
-Elite
The gun that makes you automatically ELITE! (joke!)
In the 3D versions of Counter-Strike, the Elite is a pair of 2 handguns, being some kind of gangster . Its damage is nothing much, but it is the fastest handgun after the Five-Seven. However, would you really spend $1000 (the most expensive handgun) just for the specialty of having a little bit of higher rate of fire? It could be usefull for finishing off low-HPed enemies since in such an occasion damage is not important but speed is, but in most situations I would advise you to keep the $1000 and spare for something better, or get a cheaper and superior handgun such as a USP or a Deagle.
If you really want a fast handgun, or the fastest for that matter, get a Five-Seven. It is $250 cheaper, is faster, and the damage is hardly any difference. Just like the P228, it is advised to use the Elite only in freestyle/fun/original play.
-Five-Seven
This is the fastest handgun. Its highest rate of fire makes it the best finisher against anyone that is killable with 1 hit. It is also the weakest handgun (in damage) together with the Glock. However, I find this to be pretty fitted for alot of occasions. The only thing that it lacks is unpopularity. Try the Five-Seven out, and see how it works out. You can also try to combo the fastest handgun with the slowest primary weapon; AWP.
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Conclusion of Handguns:
Overall, I find the USP the best handgun of choice. Followed by the powerfull Deagle, and ending with the Five-Seven with its high rate of fire. The Glock needs a very tactical and positional mind, in order to make good use of its burst-fire mode, but since it's also the cheapest gun, it is nothing to regret dieing in (unless you wanted a better handgun). The P228 and Elite are the worst of handguns, seen the statistics and what the rest is capable of.
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There are 3 types of personalities/classes of players in cs2d:
Terrorists:
1. Terrorist Heavies/Gunner:
He’s the one that equips heavy weapons like machine guns.
As with the Rifle, make use of your grenades efficiently. Identify and count the number of grenades the enemy throws. Never shoot first, the enemy will provoke you to shoot first, but you'll shoot after you have A CLEAR SHOT. Scare him off once he gets too close.
2. Terrorist Soldier/Rifleman:
He’s the balanced class in the game.He’s the one using weapons like AUG Para or P90 or everything else…
Dominate the field, make use of your grenades. Stay away or time shotgun players, They're your worse enemy. You're not as effective up close, try to support the other players with weapons more suitable for the map. Trick your enemy to shoot, dodge it, and while dodging it, shoot him back. If your team is concentrating it's attack on the top or bottom, you try to hold or flank the opposite.
3.Terrorists Assasin/Commando/Sniper:
Throw a flashbang in, just as you are about to enter. If you are far, don't do it or you'll get killed. Try to catch your enemy by surprise but don't miss.
Remember: OneShot!OneKill!
GENERAL TIPS FOR TERRORIST:
1)The objective always matters, especially when you have the bomb. Don't hold it like a fool, when you get the clear chance to plant it, plant it. Don't ever drop it and guard it with your life, because chances are, everyone's gonna play around with this thing and not even use it.
2)Guard your flanks and move to safe spots. And remember to always be wary and check smoked areas as the map is confusing when the bullets start flying. Some people might have taken cover in them and await in ambush.
Counter-Terrorists:
1.Counter-Terrorist Heavies/Gunner:
Conquer the middle of the firefight with your grenades. Take out hostiles from the supporting range,then you can rush in(least recommended) or hold your ground and slowly advance.
2.Counter-Terrorists Infantry:
You are the bane of snipers. Back-up your own snipers from top priority and the shotgunners below priority. You are the essential support player. You'll damage both snipers and shotgunners who carelessly run into a crossfire, giving your team a big advantage. You probably won't get much kills, but at least you'll be the one who is giving your team the victory.
3.Counter-Terrorist Scout/Sniper:
Rush to the top of the map as fast as you can, if you're fast, you'll get some lucky kills. Concentrate on keeping the top area blocked, but time by that time, give your teammates a hand. Be wary of grenades thrown from both above and below
GENERAL TIPS FOR COUNTER-TERRORISTS:
1)Defend the bombspots, that is your objective and don't toy around for kills. Snipers are most handy in bomb defense situations. Remember, once someone is on the defuse, stand guard.
2)Hold the middle or you'll lose. Simple as that. Once the enemy has a foothold of the center, you'll be bottlenecked and they'll get to you, eventually.
3)Your grenades must be used efficiently and only when it's needed. Don't throw a grenade unless it has a purpose. That grenade may come in handy when you encounter a chokepoint.
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General Overview and FAQ
1 - What is skill?
In games, or in CS2D in particular, skill refers to how good the individual gamer plays. Ranging from a beginning gamer to a highly competetive professional, skill is something which everyone has, they just all differ from eachother. Everyone has his/her own playstyle, tactics, strategies, leadership, favorite weapons, flaws, etc, each making the overall skill of the player. A beginner does not have alot of skill because he/she has not accumulated enough experience in the game, so he/she has to play the game for some time in order to gain experience and learn, thereby growing better skills. Some are very skillfull in aiming or strafing/dodging bullets, while others can be very skillfull in tactics, making good use of the map layout. Others are very skillfull in particular weapons such as the AWP, and others can be very skillfull in captaining a team. Some are good with shotguns, some are good in rushing, some can have a very good insight on what the enemy might be thinking, to counter-act accordingly, while others can be good in teamwork or staying together in order to create a stronger force. Everyone differs in skill, and the ultimate player is one which has enough experience/skill in all fields such as players which have been playing CS2D for alot of years.
2 - Aiming
On first sight, one might think a 2D game requires less aiming skill than an FPS, but this assumption is very wrong. In an FPS game, damage is often random depending on what bodypart you shoot on, and often more realistic because one dies by a couple of bullets. In CS2D, this is not the case because it is top-down view. Weapon damage is all strict-and-set, it all comes down to whether your pointer aims better than your enemy's pointer. To get the feel for aiming, it requiers alot of experience. Once you have skillfully mastered the art of aiming, it will be very rewarding since you will notice you kill enemies quicker with losing less HP yourself. Beginners often mistake skillfull aimers of using aimbot, a cheating device/tool that makes your pointer aim perfectly to your enemies. Aiming cannot be tought, it comes along as you gain experience and get the feeling for CS2D's mechanics.
In general, a good player will keep his pointer aimed at the enemy's character while shooting his rifle untill he/she dies.
The better you aim, the quicker your enemy dies therefore losing less HP as your enemy is dead and cannot shoot back.
3 - Dodging/Strafing
If one stands still in a firefight, he/she will not accomplish much and will just lose alot of HP/die quick like a sitting duck. The solution to this is dodging or strafing, the act of moving away from your enemy's bullets while you still keep your pointer (while shooting) at your enemy. Unlike an FPS, in CS2D there is no recoil thus there is no reason to stay still while shooting at the enemy. In a classic 1v1 "skill" testing match, such as in an empty map like aim_fr33kz (which has no walls in order to train your dodging/strafing) the player with the best of both aiming and dodging skills will come out at the top. Keep moving left and right, diagonal, and simply stay unpredictable while focusing on your pointer and aim, as the enemy does the same with you. If both players are very skillfull, this all happens in a matter of seconds. Always see what HP your enemy has left when you've died, and always ask yourself what you did wrong, what mistake you made, or what could be improved. Are you not unpredictable enough when dodging? Is your aim not good enough, as in not keeping focus on the pointer + your enemy's character? Keep this all in mind and gain experience, and learn from your mistakes as you grow in these skill factors.
It is quite the accomplishment to have great skill in aiming and dodging, but it is only the individual's skill, and there is much more to cover about skills: weapons, maps, teamwork, strategies, and tactics.
4 - Objectives
You are a terrorist or a counter-terrorist, with a team and an enemy team, on a map. What is your mission? What are your objectives? What are you suppose to do? Always keep these in mind, depending on what map you play. Let's take the most popular standard map in CS2D: de_dust. The terrorists must blow up crates which contains important material, one of the terrorists is given a bomb of which he has to plant at one of the 2 bombspots after travelling to the location. After the bomb is planted, the terrorists must defend the bombspot. The counter-terrorists' mission is to halt the terrorists from planting the bomb, eliminating all of them. Should the bomb be planted, they must hurry to defuse the bomb of which obviously is guarded by the terrorists, of which you (obviously) need to kill first. The counter-terrorists are able to purchase a defuse-kit in order to defuse the bomb quicker.
This should all be very obvious to you, but even very skilled players often forget the most simple thing your trying to achieve: the highest teamscore.
By winning rounds either by killing the whole enemy team, planting the bomb, or defusing the bomb, your team gains a score. The highest teamscore is the leading team. This is where it all ends upon. In public, organized teams, mixedmatches, clanwars, leaguematches, you fight for the highest teamscore in order to be the winner. As a T, it is more important to defend the bomb rather than having more care about your personal score, so if you got the chance, you can tempt the counter-terrorists to spend time chasing you, trying to kill you, and when they kill you, they have no more time left to defuse the bomb which declares that the terrorist team wins the round! Never hesitate to give your life if you know it will do your team better, if you act as a team, you have higher chances of winning. Don't be a person that only cares about his/her personal score/kills/deaths, even skilled players make this mistake sometimes. In public it is acceptable, as it is just that: public. But in organized matches, where your team must achieve more points then the other, do not be arrogant and think more about your personal score.
Another situation: your a CT and the enemy has planted the bomb, do you selfishly stay away wanting to have a good score (not risking a death) or do you attempt to defuse the bomb? Always take the chance to defuse the bomb. If your chasing a terrorist which is trying to make you waste time, even if you have low HP, attempt a rush to kill him and quickly defuse the bomb!
It is better to try to rush to kill the terrorist whereafter he kills you, rather then retreating and not dieing. In the latter case, you would of simply gave away your enemy team a point. In the first case, you could of always be lucky/skillfull and kill the terrorist, whereafter you could defuse the bomb and win the round. Teamscore is more important then kills/deaths.
This all applies to other gamemodes aswell, such as hostage rescue, etc.
5 - Tactics
Whether your playing public or an organized match, tactics is always important and needed. It doesn't matter if you have good aiming/dodging skills if you do not know tactics for the appropiate map, with an appropiate team.
Here I will talk about some commonly used tactics:
-Camping
Often seen as a beginner/newbie tactic. Camping means staying in 1 spot/area for quite a time, with the motive for surprising/ambushing an enemy when he walks by. It is a good tactic to use in fog of war to defend a certain spot. If you camp, stand in spots where you think your enemy will not look/shoot at, so when they walk by, you will have the edge in combat. Also listen closely to footsteps, as you can guess/random-shoot before they even appear on your screen (skilled players will do this, often being mistaken as "radar/minimap" hackers).
-Rushing
Rushing means that one person or a group forcefully run as quick as they can through a certain position, such as bombspot "B" for the terrorists in de_dust. It can either end up devastating for the rushers, or devastating for the surprised enemies. Rush when the enemy least expects it, either alone or with your whole team, your enemy will be stunned by the overwhelming rush and will either get alot of deaths or retreat, giving your team a certain position which is of tactical importance. In other occasions, it is very bad to attempt a rush, because your enemy might be prepared for it and already standing in good positions to counter the rush, causing alot of deaths for your team. In fog of war, where people often assume both teams are "shift"walking to neglect the other team of hearing any sound from you, it can be wise to rush for once because the enemy will not expect it. Timing is important, you can also attempt to rush with your whole team in the middle of the round or when the round is almost over (you need to plant the bomb/kill all CTs before the timer runs out, or else the CTs win).
-Flanking
Flanking, or rearing, refers to the act of attempting to attack your enemy from the side or back, having obvious devastating effects on the enemy because he has to fight from 2 sides, giving you the edge in combat. If both teams are in a stalemate in the middle of a firefight, 1 person or a squad of players can attempt to go from the side and attack the enemy from the back, ending in great devastation for the enemy team. Flanking can always be countered by having all paths defended/positioned by teammembers. This is a very vital tactic, and requires good timing and good communication between the teammembers. Attacking from 2 sides is mostly more effective then attacking with your whole team from 1 side (a whole group/pack is an easy grenade target, unless you overrun the enemy with the "Rush" tactic). If attacking a bombspot, try to communicate with your teammembers to time the attacks on all sides at the same time, for maximum effect. If defending a bombspot or a very important area, be sure to have all paths defended from flanking attempts! Skilled players will have a good sense of where the enemy might be, and when to attempt a flank to get them from the back unprepared.
-Spray'Shooting
This refers to shooting at random locations beyond your screen in an attempt to hit/kill enemies before they even see you, and is often used by very skillfull players. Look at your radar, do you not see teammates at a certain area? Then shoot that direction! Did you hear footsteps to the left? Then spray your weapon that direction. Good sniper players can always have a sense of where the enemy is, but it requires knowing the map very good. There are occasions where an AWPer can kill someone from beyond his screen, do not immediatly shout in anger that he's a hacker, some people really have the feeling for this.
Shoot when you are sure/think you will hit/kill someone from afar, or else the missing bullets will tell the enemies where you are, putting you in an disatvantage.
-Smoke Grenades
You can throw these at where you are standing in order so your enemy cannot see you, or see what weapon you have (usefull if you don't want to show you have a sniper/shotgun). It can also be used as a distraction/bait by throwing it at a tactical area and move away, and when you see/hear enemy shooting in the smoke to check if someone's inside, you have the advantage because you know they are heading your way so you can act accordingly. As a T, you can also throw them at where the bomb is planted in order to give the CTs just a little bit of vagueness of where the bomb is. They will still be able to see the ticking red alarm on the bomb however. Players with very tactical minds can use the Smoke Grenades for alot of creative reasons.
-Flare Grenades
These are ment for fog of war. It covers 3x3 tiles wide and shows everything inside it, including players walking through the flare. After a long period the flare will vanish and the fog will reappear. It is a very tactical grenade, and in an important match in fog of war it should almost always be used. You can throw it on a 3 wide-tile path entrance and hide behind a wall and wait untill you see an enemy walking through the flare and ambush him, or you can throw it somewhere and leave the whole area alone (psychological tactic) so that any enemy behind the flare thinks you are waiting for him so he will leave that path alone. You can also throw it behind a corner to see if someone is there.
A very surprising and nice tactic is to rush with your whole team through a flare, as the enemy will be surprised by 3 or more players rushing through a flare, and most of the times the place where the flare is, is only guarded by 1 player. Rushing through a flare is a very usefull tactic if you are sure they are fake-guarding it or if there is only 1 enemy behind the flare. A Flare used in conjunction with a Smoke Grenade can cause funny effects for the enemy. They might think the smoke is trying to cover-up the flare so that the other team will rush through it, so it leaves your enemy in a state of guessing. Plan your throws accordingly, and do not stack flares on top of eachother because that is just wasting your flare. If you picked up another Flare, wait for the previous thrown flare to cease out untill you throw this one. That way, it will leave that spot un-fogged the entire round, which is usefull as a CT when defending a path/spot/area.
Fog of war is ment for more tactical gameplay, together with $800 starting money it also forces you to do skillfull money management and good teamwork. Public servers with $16000 starting money and no fog are often used for freestyle play, or for people to show off their kills/deaths, or where new players often start out in beside construction. Competetive play is very different to what a "pubber" is used to, and it requires a very tactical mind instead of $16000-random-teamed-loud/noisy chaos.
No matter what tactics you use, or what positions to take, what to defend, when/what to attack, it always requires knowing the map very good. Take a look at the map before playing it, get it into your head, and try to think: what would you do if you were the enemy?
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General Tips and Tricks:
Tip1: You got to move it, move it... Don't stand still, move! First of all it's very easy for a sniper to unload a bullet on you when you stand still, you will die before you even realize what happened. Keep moving, ALWAYS. Learn to strafe too, strafing is moving from the left to the right rapidly, it's a very useful tactic in decreasing the amount of damage that you take. More about that later on in this tip list.
Tip2: Use your surroundings... Hide behind crates, trees and walls when you need to reload. Use the surrounding to your advantage. Sometimes those 2 extra seconds makes the difference between getting the kill or being killed. Also, when you engage multiple enemies it's very useful to place some obstacles between you and the enemy. Time your shooting and remember, there is no shame at all in running, healing and coming back later to finish the job.
Tip3: Use your camera…
Tip4: Identify the enemy… Learn your enemy’s art of war…Learn his manerisms in the game like always going in that route or something.
Tip5: Isolate your target… Always go for the loners first
Tip6: Don't be reckless... Running straight into a group of enemies does not really do wonders for your Kill/Death ratio. Maybe you get a couple of hit-point in the process but you’re not really doing your team a favor. Instead, keep a distance and try to do some damage from a far if the group sticks together or wait for your teammates to back you up. Again, use your surroundings here!
Tip7: Stick with your target... The biggest mistake I see people make, an enemy approaches and a firefight begins. A few seconds later halfway during the battle another enemy appears which makes some people nervous. Don't switch over and stick with one target. Once the first target is eliminated, continue with the second one. If you switch targets in between you're taking twice the amount of damage since you're fighting 2 instead of 1. You'll probably end up with no kills instead of 1, even 2 kills if you're lucky or skilled.
Tip8: Surviving the snipers long distance... You can't really go around them, especially in open areas with limited places to hide. There is a pretty simple tactic to make it more difficult for the sniper to hit and kill you.
Mistake1:Never EVER rush to the sniper.
Mistake 2: Never EVER 'run' unless cover is near. Instead, face the sniper dead on with your crosshair and keep moving left and right rapidly (strafing). Keep shooting the sniper with your machine gun and in my case, I win about 5 of the 10 fights (even long distance) with a sniper.
When trying to assault an awp user, at any real range it is extremely difficult to avoid death. The best tactics to use are to pop around the corner for a half second or less, and pop back. As soon as you hear the awp'er miss the shot, sprint around the corner and try to get a shot off on the head as fast as possible. This takes hard practice and work, but once perfected you will be a force to be reckoned with. Smoke grenades are the best cover system in the game. They don't block bullets, but they are portable. Learn to smoke out common awp spots to avoid getting picked at the same place every time.
And lastly, flash grenades blind people. We all know this. But if you blind the awp'er you can easily over take him with 2 or more people, and by yourself with practice. The awp'er will either return to his post after he is no longer flashed if it sounds quiet, or if your making lots of noise (running basically, shooting as well) he will take up the next closest awp post that will result in your death. Learn all the common spots on the map and bring plenty of flash grenades and smoke grenades.
Tip9: Tweak your equipment bar... The default buttons (1 through 0) are difficult to reach, especially the ones further to the right. The buttons V, G, Z, C and X are much closer to your fingers, use them! Also, if you have a mouse with side-buttons, make sure to use them! I myself have configured 2 extra mouse buttons for my abilities, the less you have to search for your keys or buttons, the better.
Tip10: Keep your distance... Don’t always be the person on the front line, most of the enemies will concentrate their fire on you. Stay in the background and you’ll live longer, get more points, kill more enemies and have a better kill/death ratio.
Tip11: Skipping the reload... Having to reload in the middle of a firefight is a pain, often it even decides the outcome of who comes out the fight a winner. Don't reload, it's a lot faster to switch to your other weapon! However, make sure to reload BOTH your weapons again when you have a few seconds to catch your breath.
Tip12: Bouncing off the walls... Grenades are pretty hard to handle sometimes, especially around corners. You have to position yourself right in front of it, calculate how far you need to throw and hope for the best. Like this, you're also right in the open vulnerable for enemy fire. If you have just one grenade, use the walls! If you throw it at a 45 degree angle the grenade will pretty much bounce off at a 45 degree angle and you can get your grenade where it needs to be without any danger to your health.
Tip13: Come out come out... Probably the best advice there is to just be unpredictable. Do the opposite things that other players expect you to do. It's not very hard to calculate where somebody will pop up if you just keep running in a straight line. Just go in the opposite direction halfway to trick your enemy and end up behind him to gain the advantage. It's a very simple advice but only a few actually apply it in their gameplay.
Tip14: Assess the situation and play smart!... Know when to attack, when to stand your ground and when to bail. If you're outnumbered bail and try to pick them off one by one as they are following you. Don't stay in the open but stay close to objects as you retreat. If you and your team outnumber the enemy, attack and if the numbers are even, just make sure you're not in front taking all the damage unless you're a gunner
Tip15: Marshmallows anyone?... Camping is part of the gameplay, we all do it from time to time. Simply because you have no other choice at the time or in some cases because you like it. Don't... learn CQC asap (commando too!)
Tip16: Avoid the masses... As a sniper it's wise to avoid masses of enemies. Your health is way to precious. Try to distance yourself and pick out the individuals without being detected. Also, try to use your stealth away from enemies.
Tip17: Watch your numbers, kid... When you die, do you notice the “DC killed you with 100health”something? Yeah, this information is pretty useful!
Tip18: Pay attention out there...If your health is low, Build a Dispenser or Hide or Fall Back.
Tip19: Think before you act... Also try to have full health AND your dispenser ready when possible. When you have your dispenser in a firefight, you'll survive much longer. You can even avoid fights for a few seconds just to regenerate your health. It will turn the balance in your favour and you'll do much better.
Tip20: Zigzaggers... As a commando (but also other classes take note) be careful to pick your enemy. Always take out the easy targets first and categorize your enemy. The zigzaggers (like me) are the most difficult ones to kill. This goes both ways, so when you're not a commando make sure to move left & right rapidly in an unpredictable way. You'll live much longer and it takes a skilled or plain lucky commando to take you out like that.
Tip21: Pro anticipation... I've noticed myself doing something I didn't do before. When engaging multiple targets I learned to anticipate when an enemy will die, even if it is not dead yet. When this person is on fire you're pretty sure he will die anyway 2 seconds later. This also works for throwing grenadeswhen you just KNOW it'll take them out. You then have time to turn to the other player and get 2 kills instead of 1. It's very pro but if you get the hang of it it helps you save valuable seconds and points that will win you the round!
Tip22: Hiding and Walking... In some games it's best to make yourself as compact as possible in battle. Some people think it's best to hide down when engaged in a firefight. It's not, not against a gunner or a soldier and especially not against a sniper from long distance. Make sure you move around in open area's... constantly!
Tip22: Abandon ship... Sometimes you need to leave an area in order to find some cover. It's not always the best idea to just hold your ground at the area and defend it with your life. In some cases the area is really out in the open which makes your opponent vulnerable. Let them capture the area as you return fire from a more strategic position with more cover. When you're done quickly run back...
So you get the kills, you stay alive .WIN WIN WIN Situation if you ask me.
Tip23: Get out of the way... Don't walk in front of an enemy when you're playing the commando class and you are cloaked. Always move in the opposite direction of where you opponent is going. They might catch a glimpse of you when they get too close and you are then at a huge disadvantage.
Tip24: Don't be foolish... Attacking a group of enemies (more than 2) is never a good idea as a commando. Don't be foolish and always go for the ones that fall back. Like that you have the smallest chance of getting detected since most enemy eyes will be looking the other way. Be smart and be stealth.
Tip25: Always buy armor if you can afford it. Helmet + Kevlar combo. If you can't afford a primary, buy a desert eagle, and if you can only afford armor, follow a group of team mates in a public server and pick up the weapon of a fallen comrade or enemy. Don't be afraid to use your usp or glock, with practice both of these weapons are actually very powerful in close range. In a scrim... well, you should already know all this, but get a team mate to buy you a weapon, or save money as a team (i won't get into scrim tactics too much... not for this guide, i'll make another later for scrimmaging and match tactics.)
Tip26: Be more efficient in your buy menu. The faster you buy your gear every round, the better chance you have of getting the jump on the other team. Something i like to do, is bind the starter pistol for each side to a gear setup of Kevlar + Helmet, HE nade, Flashbang (and defuse kit if ct). From there i just buy my primary weapon, or any other additional gear i need (maybe an extra flash or a smoke)OR Just use the autobuy feature located in the buy menu.
Tip27: When rushing in a public server, learn the spawns. Learn the routes, and learn the maps. If you want to rush long A on dust 2, but you get a spawn in the back corner... don't try to rush long A anymore. You will be too late to the chase because other CTs or Ts with better spawns will beat you there.
Tip28: Try to Work as a Team.Rambo looks good in the movies, but it rarely pays off to abandon your teammates and go Kamikaze in Counter-Strike 2d.
Typically you run straight into the gunfire (and laughter) of a group of enemy players. In many cases it's nearly impossible to accomplish the game objectives in Counter-Strike 2d without a coordinated effort, assuming that the enemy team isn't asleep at the switch. A team is usually most effective if they are carrying a variety of weaponry, since weapons in most games are designed to have strengths and weaknesses.
It isn't every day that a plan comes together in an online action game, but there are rare moments when the whole thing somehow doesn't deteriorate into complete chaos, and that's what it's all about.
Tip29: High Respond or Sensitive to movement is the most useful thing in order to be a pro. This kind of characteristic is use to easily kill the enemy before they attack you. You can be a sensitive type of person through the game like hearing the footsteps , movement or sound. Its not the best way to cheat or use any program that make you become pro and being banned , it just like you took a drug and become a powerful but finally being locked-up.
Tip30: - If you got a nice finger movement and memories , there is a chance you might be a pro CS2D player. A nice finger movement is used to change your weapons faster or do a tactical movement which allow you to avoid bullets or missile. Of course in order to have a nice finger movement , you need a nice memories to have your mind remember the buttons which need to be press
Tip31: One of the most basic things that some people don't realize is that virtually all weapons fire virtually all of the way across the map. This means that, if you know where your opponent is, you can shoot them from far away. And also while you retreat from a gunfight that didn't work so well.
Sniper rifles are interesting in CS2D. The more you are zoomed in, the more damage they deal. However, you also become far more vulnerable, so be sure of your teammates. For example, the AWM/P (whichever you prefer, I'm still undecided...) removes 1/3 health with no zoom, 2/3 with half-zoom and is 1-hit kill in full zoom. However, it is far harder, and I wouldn't bother.
Tip32:Learn from your mistakes! I had taken about a day to make this guide from learning from my mistakes.
Tip33:Seigeing-is a technique commonly executed by players when they are about to capture a flag by building supplies and throwing grenades at enemies!
Tip34:Pay attention to radar and sound!
By knowing the situation, you can guess where the enemy will be and fire before he appears on your screen.
Tip35:Use your radio commands, this is the first step in teamwork and is very important. A quick "Enemy spotted!"can have teammates going to you and helping you.
You should also help teammates and especially run to help if they say all of the enemy is there
Tip36:In fog of war, be silent. Unless you're rushing, you should spend most of the match using SHIFT to cover your footsteps so enemies can't hear you.
Tip37: Don't waste grenades, only throw them if you are SURE you are going to have an impact. Careful not to flash your own teammates, use the HE if you are very sure that you will hit the enemy with it. Use the smoke to create diversions or confuse your enemy or to simply camp in.
Flares is always a must in fog of war, especially for CTs! If you want to defend bombsites, flares will help you a great deal.
Tip38: Join a team/clan, it will help you gather more experience and you will play in clanwars or even tournaments.
You can use ventrilo/teamspeak instead of the radio commands to play alot better and have smooth communication. If you die, you can't use radio commands.
But with mic you can tell your friends where the enemy is.
Tip39: Be nice. Don't act like an idiot, it's just a game for all people to be enjoyed, real pros don't act like assholes.
Congratulate your enemy if he wins, and ignore flamers.
Tip40:Practice, practice, practice! Join a deathmatch or construction server and try to improve your aim and dodge.
Y
ou will keep respawning so it's a great way to train your skills.
Tip41:Set the options that is best for YOU! If you play better with having "fire" set to "spacebar" than by all means do it.
Make everything comfortable and run the game's performance to your taste so you play better. If you have a shitty PC, tone down the graphics so you don't get low FPS (because low FPS means lower performance)
Tip42: Play on all sorts of maps, not just de_dust or cs_office all the time. Get out of your comfort zone and try new challenges, you might like other maps and develop tactics and strategies for them! If your clan challenges another clan, you can say a map which you've trained for and they will be totally unprepared because they only know about de_dust.
Tip43:Equip the knife to increase your speed by 33% Take Note that you are vulnerable to enemies this way!
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Mini-Tips about Sabotage and Bomb Planting:
Most players plant the bomb in a location that covers them while there planting. Which gives the Count Terrorist the same advantage whilst defusing.
If you want to win the round, plant the C4 in an open area, where you can easily kill your opponent, without him seeing you on his computer screen.
To do this, follow these simple steps below:
STEP #1
Plant the bomb in the top right corner- http://i216.photobucket.com/albums/cc81/diamond_xr6/222-1.png
STEP #2
As soon as you plant, try get away from the bomb, so that your enemy can defuse.- http://i216.photobucket.com/albums/cc81/diamond_xr6/444.png
STEP #3
Once you know your enemy is in the zone, sneek up, and fire.- http://i216.photobucket.com/albums/cc81/diamond_xr6/333-1.png
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-Helpful Applications-
1.Anti IdleKicker= http://unrealsoftware.de/files_show.php?file=7570
2.Dcrews Automatic Mouse-Spinner-When your in zm servers,use this for [self defence from zombies/PANIC] mode...
http://unrealsoftware.de/files_show.php?file=10620
3.Cs2D Free-sized mode-
http://unrealsoftware.de/files_show.php?file=692
4. HUD collection by FaqAp-To clearly see the hud even in snowy or de dust maps when the hud is unreadable-
http://unrealsoftware.de/files_show.php?file=6430
5.Pointer v1.2 (Green)-Advanced Pointer for Newbies- http://unrealsoftware.de/files_show.php?file=6205
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Hackers:
Hackers are little scared kids or angry and frustrated loud-mouthed teenagers with no balls or skills, that use hacking tools/devices or manipulate the CS2D client in order to help them in certain advantegous ways, note that hacking is illegal and getting/asking for hacks makes you automatically downgrade yourself. People hack because they have little skill, think it's fun, or want to purposely ruin other people's experiences. It is a constant war between the legal and illegal. Ban people at the moment you see them hack, and if it's not your server, use rcon.
If you do not have rcon, votekick with other people to get the hacker out. If nothing works, and the hacker has his "fun", either go spectate or leave the server. Do not give him any company. However, there are also alot of false accusations ending in innocents being votekicked by mad players. Whether they really think you hack, or are just using it as an excuse to get a skilled player banned, it is never a good thing to do.. Never votekick innocent players!
If you find someone suspicious of having a "radarhack" or "aimbot" or some other "undetectable/secret" hack, watch that person in spectate and check to be sure that he is a hacker, so that you validated it yourself by good insight. Continue with votekicking the hacker. There are alot of skilled players that know the map very well and might have enough experience to know what the enemy could be thinking or where they might be going.
Don't hack and don't accuse someone of hacking unless you're really sure, and you'll be fine.
Above all else, keep these things in mind;
Perhaps your in a clan, for fun teamwork-oriented gameplay. Perhaps your goal is to a build good community around you. Perhaps you are a mapper/skinner/scripter and like to create custom content. Whatever it is, remember that it's just a game and do not let it piss you off! Now go frag some terrorists!
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Donation(Experimental)
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If you would like to thank me,thank me by making me a sig or something that i created this tutorial(i really need it).Im not pushing you to hard to give me something but its nice so thanks anyway in advance!
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While CS2D is growing and evolving (sometimes degrading and devolving
For example;
Little children with annoying/unnecesary spammish posts in the UnrealSoftware 2D forum/file archive, flaming, not knowing how to rate correctly, and last but not least uploading crappy files which take unnecesary space away for those who work serious and hard to provide great custom content).
We are witnessing a high rise in casual players that totally neglect the standard aspect of what makes the foundation of Counter-Strike 2D (vip assasination, hostage-rescue, bomb/defusion) of which are based of the real Counter-Strike. Beginners and/or casual players want to seek out the fun quickly and join non-standard servers such as deathrun, role-play, jailbreak/prison, football/soccer, escape maps, gungame, etc and non-standard gamemodes such as zombie, construction, deathmatch, domination.
There's nothing wrong with that, except that it gives the general idea to the new players that standard maps are boring (they would regret saying that after seeing an intense clanwar/league match or organized public playing) and will almost never join such a server.
Don't get me wrong, playing "fun-maps" is cool, as such content is being made on a regular basis and great stuff is being invented over time, but you know something is seriously wrong when these "fun" and/or casual players outweigh the standard map-players (not counting empty servers). Custom standard maps are made once a while (mostly de maps) which turn out to be great - yet nearly nobody plays or hosts them! If such a map happens to be hosted, nobody joins it because they are afraid of learning new skill on a new standard map, so they rather want to stick to de_dust 24/7 which gets tiresome and repetetive once you know all possible combinations of camping/rushing/positions and overall tactics/strategies..
Anyhow, by this thread I hope to give some beginners/casual players some insight to playing competetively,
or going pro as some people say.
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Credits:
*Sync-he composed the original guide but i just revised it
*DC-for making such a wonderful game
*Yates-for commenting such idiotic posts here, i appreciate it
*My Parents-for supporting me
*Gamebanana.com-for sharing some trivias with me!
*Cs2d wiki-same as above
*Cs2d.nl-same as above
*Players-for contributing into my tutorial and everything else
*AND YOU!FOR READING AND SUPPORING THIS TUTORIAL!
edited 27×, last 14.06.12 10:13:43 am