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English Black Mesa Research Facility

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old Re: Black Mesa Research Facility

Yates
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How to make a mod:
     1. Ask friends to see if your idea is actually good, and not the random crap which we got spammed by Dev1lass.
     2. Know what you're doing. Realise your idea in your head and see if it's actually possible to do what you want.
     3. Never start a mod without help. Always have others to help whenever you need it, because you will.
     4. Don't create a thread when you just started, make a thread when it's either 80% done or completely finished and ready for release.

old Re: Black Mesa Research Facility

oxytamine
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5. Otherwise your thread will have over 9000 post and many people waiting for your mod when you suddenly disappear and stop working on it.

old Re: Black Mesa Research Facility

Suprise
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Yes. arxi and Yates right. you need minimum 15-20 people for mode. 3-4 scripter. 2-3 mapper. 1-2 skinner. 5 people who make tile. 1 trigger xD. 1-2 people who make shadows.
Btw Space RPG mod only what has been relased/finished. Good luck..

old Re: Black Mesa Research Facility

shotnine
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user Suprise has written
Yes. arxi and Yates right. you need minimum 15-20 people for mode. 3-4 scripter. 2-3 mapper. 1-2 skinner. 5 people who make tile. 1 trigger xD. 1-2 people who make shadows.
Btw Space RPG mod only what has been relased/finished. Good luck..


× I see *******
maximum 2 people!
edited 1×, last 21.06.12 11:19:02 pm

old People are so untrusty and dont know how to read

dart193
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gfreemon-hl is my friend (never seen him in real life, but that does not matters). He was very wondered why you reply strange posts. I came here and red all them. Now i just want to comment it a little bit.

1. He know English quite bad, espesially he always speaks in Present Simple
2. He NEVER mentioned making mod. Furthermore, this topic is in map branch of the forum and not in the mod branch.
3. There is absolujtely no need for team to create computer projects. I know, that you are untrusty because really talented people are rare, but we are two of them.
I myself have created 4 relatively big projects. Two of them received 1st place in 2 city competitions ( notice that there very many contesters in Moscow ). other was my try to do something basic with D3D... and i made small textured island with shakable palms. Last was pixelated game with physics, ability to build buildings and more. That game was posted on forums and received many good replies.
Now: i made 4/4 of them ALONE.
By this time i have gathered tons of expirience inn programming and mapmaking. I have also seen tons of gfreemon's-hl works. And i say that if he says that he will do a map, he will surely do it mostly alone, only aksing me or other friend about some advanced programming algorhytms.
PS: if you wonder why i myself did not created and posted any maps or mod, this is bacause i prefer making whole programs, written from nothing.
edited 1×, last 22.06.12 11:48:25 am

old Re: Black Mesa Research Facility

oxytamine
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I lol'd - since when do you need advanced (sic!) programming algorhytms to make a simple CS2D map? Anyway, what you said is quite unbelievable.

old Re: Black Mesa Research Facility

Tobey
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user Suprise has written
Yes. arxi and Yates right. you need minimum 15-20 people for mode. 3-4 scripter. 2-3 mapper. 1-2 skinner. 5 people who make tile. 1 trigger xD. 1-2 people who make shadows.
Btw Space RPG mod only what has been relased/finished. Good luck..


I already made whole mods alone. You don't need 15-20 people for something, WAY too much. You can't rely on 2 or 3 of them and then you're fucked with everything.

old Re: Black Mesa Research Facility

robed
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i would like to help you in your mod. by mapping

i wont be that long. i can help you but you have to provide sprites and tiles if you want me to help
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