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Forum
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and will we be able to create mods for stranded 3?
and can we make new objects for this version with blender like in stranded 2?
LOL! I swear I remember you saying "Unity sucks" when I recommended it a few years back.
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I had actually switched back to Unity myself when MOgre proved to be too difficult to add to/update/recompile. Kinda funny really.
Very excited to see how things turn out.
Oh, and if you haven't yet, be sure to check out NGUI. And also UniStorm. Very cool stuff that can save a lot of time.
Now if only we can convince you to one day upgrade CS2D to the Unity engine.
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Edit: Also, I was wondering if you've tested Lua support in Unity yet. I ran into issues where the only Lua system I could find did not support Linux even with Mono. I haven't looked into it in a while though.
edited 1×, last 01.11.12 11:48:58 am
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EDIT: What extensions of 3D models game will be read? I need that because maybe I move my mod on S3
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edited 1×, last 02.11.12 03:21:22 pm
As far as I've found, the only run-time mesh importers available right now are for static meshes only (no animation). I've seen support for .OBJ files available for free, and .FBX files available for a very unreasonably high price (considering it's still static). Most likely if DC chooses to allow mesh importing/modding it will be static meshes, and you can easily convert the format via Blender, or just about any other 3D app, to whatever format he specifies. If he wants to script his own support for animated meshes (not likely), then he'll let us know.
Lack of support for run-time importing of animated meshes is one of the major modding limitations of the Unity engine. If anyone ever releases a package to support it, it would likely be at a very high price point.
(One current solution is to use the Unity engine itself to create asset bundles that could be imported at run-time, but it's up to DC if he chooses to support that. It could be a nightmare to check the files on import, I honestly don't know)
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Unfortunately
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EDIT: Updated
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EDIT 2: .FBX file is possible to export/import by Milkshape 3D
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edited 3×, last 04.11.12 08:47:45 pm
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Seriously though. Gotta love stranded. We need a third, and for god's sake please add FPS models, I mean, no model was given in S2, nothing for a hammer, or a hand. Not at all. Heck, someone made a mod for that as well, Stranded 2.5.
And hey, if you ever need someone to correct the grammar mistakes in your game...you've got plenty of people for that.
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Question: Will you be able to actually build your own stuff ingame? Like connecting planks with nails, placing them the way you like and that sort of thing. Instead of just adding your materials to that same buildplace-model to get preset-objects.
The tip of the iceberg would be something like realtime-interactions. Like grabbing objects, turning and throwing them (as in Amnesia). But that's highly wishful thinking I'm afraid.
Another Question: Will the cartoonish style remain? Or are you planning to give it a little more realistic tone?
regards!
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I'd also like to know if this game will allow to make lua weapons like CC.
Yes, it will be good but only in mods
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