And The Survivalist has only this continuous random island mode. (in which I all the time get killed in hunger and thirst gotta learn more)
Forum
Stranded II Mods TheSurvivalist:Christmas Update 12-24-19And The Survivalist has only this continuous random island mode. (in which I all the time get killed in hunger and thirst gotta learn more)
JJ has greatly improved game quality and performance, and added a bunch of new stuff and tweaked dynamics to make the game way more challenging, beautiful, and real. AND perhaps more important, Survivalist has MUCH MORE in-game information and tips than vanilla mode.
I would suggest you play easy until you learn more. Incidentally, I think there are more ways to procure food and water in Survivalist than in vanilla mode.
tip: carve out a water stone asap, it should be your first building near "potential" campsite. Process tons of bark the first couple of days, get to fishing asap, and COOK. Make a bottle and start squeezing those leaves, or find a sheep, and ultimately build a distiller asap. Plant wheat, hunt and find all the fruits...
I will provide JJ with a new guide for next release and I will include a First-week-plan to get new players going.
edited 20×, last 10.03.13 09:00:04 pm
1) When using a hand grenade, either I don't know to use it or a bug exist, I always end up throwing the grenade but don't explode at all. However, it immediately explode if I pick up my thrown grenade. I tried to throw it and fire a pistol at it but it ends up the grenade is broken and missing from the map without explode.
2) When building a lava forge, I ends up trapping myself inside the lava forge. Even after days I try my best to hit the lava forge I can not break it, and I can not jump out from it too. I dead starving because of that.
3) I not sure how to get compost material from the compost bin. It says I should have a shovel in hand. But either left-click or right-click both doesn't work.
4) I keep on dead by starving on my first few play. But soon I realize this game have a very big exploit. The bark is too useful that I think it should be categorize as an exploit. There is a brown thin tree in the map which I can hit and guarantee to get a bark. If I hit it usually I can gather like 50~60 barks per tree. And I can spend overnight to open the barks then I can get 100++ slime and insects. If I repeat these 2 or 3 times I can easily get lots of food supply, and it ends up I just need to find an iron ore, and then find a small stone and build my forge and build my arbalest and it ends the game. No creatures can fight arbalest except of piranha, but piranha can never bite me if I choose not to go under water. I tried this in hard mode 10 times before I said this is an exploit. With barks, it makes the game a sure win. I suggest changing the bark a little bit.
5) I don't understand why one fat is 50g but one oil is 200g. How come I can get 200g of oil from 50g of fat?
6) The steel shovel lowering and raising ground I really like it. But I think I have a problem using it. Every time I tried to do it I end up having an unflat terrain. I think It should be smooth a bit.
7) Here is another exploit. When in hard mode, plants and crops that do not planted by me, (ie. generated by maps) will not dead of thirst. So after a rain, it will shows a blue smoke even at night. I can simply use it as my returning home guide. But I think this is not a big exploit since oil is really a resource that can not be used finish.
I always try to build dozens and dozens of kiwi house. But I realize one strange things, when I have enough meat and oil in my rucksack and I don't kill them, the kiwis won't spawn any more. And I wonder why the kiwis will never grow up...
9) Gardens seems to be more suitable in miscellaneous than in production. In regular stranded II it is really a production because it helps me make my bag larger, but in your mod I don't see any usage of the gardens except for making my base more butterfly flying. So if the usage is just to beautify my base I think it should be in another category.
10) I try to build a water though, But it seems like I can not build a nice-looking long water though. Two same direction water though can not combined into one longer one. I ended up smashing it with my hammer every time because it is ugly.
11) I happen to found out that if I tried to build a shelter on my wooden grill, a hut, for example, I can have a beautiful kitchen at my base. But I can not clean it. Once I clean it, I can not rebuild it because the hut blocks my vision. This issues just happened in wooden grill because forge and distiller will need no maintenance.
12) I think you need to define a mechanism that different materials will have different damage against different target. A fixed damage to all materials caused this jokes:
- I can break through the stone in the mine by using arbalest. It save me lots of energy, and efficient enough.
- I can break a tree with arbalest. It is even faster than using an axe.
13) I not sure the collision boundary is defined by you or fixed by unreal software. For big objects, like sharks and raptors, they happened to have a small collision boundary. This makes them appear graphically big but is very hard to aim with a ranged weapon. I tried so hard to train my arbalest skill until I can hit a butterfly with it(Seriously I got too many times to do useless stuff when I have my base built up). But even after that I can not shoot a shark with arbalest. Spended 200 wooden bolt but ends up the shark is not die.
14) Water is seems to be a too dangerous area, I have played for around 50 days and gather almost every weapon like steel axe, steel machete, shot gun, pistol, arbalest, etc. But I found out these tools is not fast enough to beat piranha. The problem is not that these tools can not beat piranha, but the flashing of red screen makes me impossible to see when I was attacked by two or more piranha. I suggested making the flashing speed of red splash screen to have a minimum cool down between two continuous attack so that I can kill piranha.
That's all. It is a nice work.
2. Lava Forge: I never got stuck. And I never tried to destroy my lava forge.
3. Composting: do you have an empty bucket? If so, try dropping it and picking it back up.
4. bark exploit: I sort of agree with you and I have mentioned this exploit before. But, to play devil’s advocate, it is not really an exploit. I agree it can be exploited, and indeed it should be, and most likely will be required to be exploited the first few days. But soon it becomes an inefficient and boring way to gather food and water.
5. fat to oil: good point. Should be easy to tweak.
6. Landscaping coding: JJ’s turf
7. glowing wild plants: I agree insofar as it is not needed or real. However, as to using them as light posts, I do not think that is an efficient or reliable or practical strategy.
8. kiwis: dozens? Never tried that.
Note. Last couple of updates/games (each of 100+ days) of Survivalist I have focused on trading wine and jewelry for the pirates’ special items asap. To a less extent I have tried to gather a herd of sheep. So I am more of a farmer/defensive, while you seem more of a hunter/offensive.
9. gardens to misc.: I guess.
10. I agree, but I never thought it a big deal. Anyways, there is no benefit in having a chained series of water through units.
11. What do you mean by clean it? Heard that before. I have never cleaned my grill. But I agree it would be neat to be able to build inside buildings (as opposed to in top of?). Again, JJ’s turf.
12. Arbalest: I agree 101%. We NEED to fix the tools/weapons damage ability coding. They should be restricted to 1 to 3 actions each, and if used to perform improper actions, i.e. arbalest for logging, they will have 1 in a 3 chances of breaking (AND losing one of the components at random). As a matter of taste, I prefer no jokes. I remember how frustrating those were when I first started playing. If anything, I would start inserting helpful comments.
13. collision boundary: Not sure. I have no beef as it is. I only hunt hostiles late in the game, if ever. I usually run. I never tried to fish a shark with an arbalest. Back in Massive Mod I did kill sharks from the surface to spawn a flying shark, but I never bothered to try this in Survivalist.
14. Water is dangerous: I disagree. You can outswim the aquatic hostiles and you are safe from land hostiles. If anything, the waters should be made more unpredictable. I never bothered to kill piranas, I just avoid them. I guess the whole thing could be made more real. But, if so, then it would be more proper to have a school of tiny piranas with each bite delivering a tiny damage, and so we should experience a similar quick flashing red. The shark, however, maybe make it bite/flash slower with a more powerful bite. And if you want to clear an area from piranas, it can be done by using a few nets (i.e. 2) for a few weeks (i.e. 2).
edited 7×, last 14.03.13 04:14:27 am
3. I have long found the issues. When I made it, it becomes Bucket Empty, if I drop it repick again becomes Empty Bucket. But I tried both and doesn't work. What usually happen is after a few left and right click, my compose bin destroyed. I guess when I left click the shovel to change mode actually I am doing some damage too. When the compose bin destroyed, 3 bucket full with compose will drop on the ground. But I need to rebuild the compose bin.
8. Gather a herd of sheeps? I never know how can I do that... I tried to plant crops and I felt too boring. I like to go hunting. One good thing is actually HARD map makes hunting possible. I tried in EASY map, then hunting will make me dead of starving. in HARD, the map always got natives, when hunt down, will get RED potion, and the red potion can be misused in the way that I can mining until my purple bar full, and then drink a red potion but don't sleep. More efficient than coffee,
11. Cleaning the wood grill is too often a must for hunter in the game, =). When hunt we get meat, and the meat will usually have moderate hunger and moderate thirst. I can cook it on a wood grill to have it plenty of hunger but very few thirst. Since water is an unlimited resource in the game I always don't care for thirst then I always fried the meat. When frying the meat, possibly it will burnt out, and I lost the meat, and having some charcoal on my wood grill. the only way to clean it is too shoot my wood grill with 2 arbalest shot and then pick up the charcoal and to build it again. But if my campfire is in a hut, I can never rebuild the wooden grill. Kinda annoying.
Quote
cgkok,
If you stand back away from the hut when you rebuild the grill under a hut...you can build it. When getting far away and choosing build, you will see into the hut DOORWAY and can build the grill.
you have to get the right angle...stand back away from the hut and look into the doorway at the campfire.
If you stand back away from the hut when you rebuild the grill under a hut...you can build it. When getting far away and choosing build, you will see into the hut DOORWAY and can build the grill.
you have to get the right angle...stand back away from the hut and look into the doorway at the campfire.
hey all...im slowly getting some fixes from my todo list re-done. I will post a update asap...what ever i have done i will post this Sunday.
II. I just herd the wild sheep together into small pens. I believe they spawn when close together. Plant coconut trees inside your walled camp, I think those are the ones that spawn sheep. Slowly you get a bunch of them. At least I did a couple of games back. It does take a while, but I remember having 10+. Last game, as I said, I focused on planting grapes and fermenting wine since I think this is the best way to make money to trade with pirate.
III. Why trade? Well, we are still debating end-game triggers (because without them the game becomes boring). I think an "easy way out" is the concept of "rescue". And the best rescue "could" be attained by taking the most risky or passive routes, or the sure way out! Totally up to the player! -- and for most of them you will need money or special items, which you get from the Pirate.
(chance per action)
A. Sail raft
Chance of rescue 5% [a one time event, get rescued or die], cost approx. $5000 worth of resources to build, plus $5000 worth of groceries to stock up for the trip.
B. Trade with Pirate
1. A rotten boat we can repair and sail away: chance of rescue 10% [a one time event, get rescued or die], cost to buy $10,000, plus approx $10,000 to repair, plus $10,000 worth of groceries to stock up for the trip.
2. A broken radio we can fix to call for help: chance of rescue 1% per call, cost to buy $50,000, plus $50,000 to repair, $1,000 per call, or
3. A place in his ship: a sure way out, but a most expensive, i.e. one million, proposition only available to a top survivor
C. In addition: Fire Signals (chance per day, ideally not at any single hour, but at random)
1. Chance of rescue +1% per fire on, including forges.
2. Basic light-post (new building: with new lamp + fuel = +2% chance of rescue)
3. Basic light-house (new building: with new bigger lamp, most expensive, etc = +5% chance of rescue)
IV. I think "garbage items" appearing on the coastline could be a nice touch. For example, fishing nets, nylon tarps (including plastic bags of all sizes), good clean, but also tainted and/or broken "containers", i.e. coca cola or 5 Gl. oil tanks, good or rotten rope, etc
V. Solar Distiller: a water stone, nylon bag or tarp, 4 stones, pebble, consumes 10 leaves [they dry out] and produces the equivalent of a bottle per day.
A variation, could be opening a hole in the ground, same components, plus a container (but it can only produce one container[bottle] at a time).
VI. If we have a watch we should be able to see the time in our main screen at all times.
VII. JJ, I will send you a slightly updated guide by tomorrow night.
edited 43×, last 16.03.13 05:06:54 am
2. For your idea of chance of rescue, I suggest a counter of the system, which is the chance of attracting pirate ships, chance of pirate ships attack will increase with each productive building, plants, animals and also player's resource(eg: meat and bread in the storage). This is to balanced the game out so that players will have to use build minimal resource production building while also trying to build more rescue building. If the pirate ships come a cinematic will show how the player is killed.
As to the player having/building the minimum, I believe efficiency could be achieved simply by providing escape routes.
edited 2×, last 17.03.13 10:07:44 pm
As I think about it, we just need natives with pirate's cloths and a chance to spawn them in the nearest coast if we have quite a lot of wealth. Then make them run into our house and kill us. Some animations for them and make them a new mob, that's it. if we can we can add a ship.
Thus IMHO we should add this first and then the rescue plans, since the plans are still ideas now.
be sure the read the CHANGE LOG and the README.TXT
this update includes a improved Printable Instructions Manual created from WordPad. (thank you Aedolaws)
Enjoy the latest 03-17-2003 download while I work on this as I had a big set-back with my lost hardrive. Thank you for your patience.
JasJack67 has written
Thank you for your patience.
Thank you for your really great mod!
I got a new laptop previous Christmas, and just now I finally got around to re-downloading the Massive Mod that stole so much of my time on my desktop before.
However, upon running the game, where the "Unreal Software" image should pop up I see nothing at all; just a black screen. Pressing the "Any Key" skips that and into the next loading screen, but after this loading screen I am simply blacked out again. I can hear the background noise that should be there, and pressing "Esc; Enter" still closes the game, but I can't see anything.
After this, I downloaded stock Stranded II to see if it was a game-wide issue with my faptop, and the problem didn't seem to persist. So presumably this is an issue with the mod. I'll try downloading earlier versions now, to see if that makes a difference, but I'd love to see a suggestion on how to fix this.
Totentag has written
Well, bug to report here.
I got a new laptop previous Christmas, and just now I finally got around to re-downloading the Massive Mod that stole so much of my time on my desktop before.
However, upon running the game, where the "Unreal Software" image should pop up I see nothing at all; just a black screen. Pressing the "Any Key" skips that and into the next loading screen, but after this loading screen I am simply blacked out again. I can hear the background noise that should be there, and pressing "Esc; Enter" still closes the game, but I can't see anything.
After this, I downloaded stock Stranded II to see if it was a game-wide issue with my faptop, and the problem didn't seem to persist. So presumably this is an issue with the mod. I'll try downloading earlier versions now, to see if that makes a difference, but I'd love to see a suggestion on how to fix this.
I got a new laptop previous Christmas, and just now I finally got around to re-downloading the Massive Mod that stole so much of my time on my desktop before.
However, upon running the game, where the "Unreal Software" image should pop up I see nothing at all; just a black screen. Pressing the "Any Key" skips that and into the next loading screen, but after this loading screen I am simply blacked out again. I can hear the background noise that should be there, and pressing "Esc; Enter" still closes the game, but I can't see anything.
After this, I downloaded stock Stranded II to see if it was a game-wide issue with my faptop, and the problem didn't seem to persist. So presumably this is an issue with the mod. I'll try downloading earlier versions now, to see if that makes a difference, but I'd love to see a suggestion on how to fix this.
I used to have this problem with the old Massive Mod. It was a problem of compatibility with Windows 7. I don't know if this version has any problem of compatibility though.
You should try running it in compatiblity mode.
Stranded_Guy2910 has written
I used to have this problem with the old Massive Mod. It was a problem of compatibility with Windows 7. I don't know if this version has any problem of compatibility though.
You should try running it in compatiblity mode.
You should try running it in compatiblity mode.
Well, I ran through XP SP2 and 3, with no luck; same goes for Vista. I've also fiddled around with all the other options in Compatibility mode, to no avail.
then run the game from that new .exe
if that does not work then it may be something with your graphics card?
http://www.strandedonline.de/