I think being able to select only parts of an image (frames) in lua would be a great idea.
We wouldn't have to use seperate images then and we would be able to put it into a single image and use it as a tileset or something.
I think it isn't too hard to implement and it's actually quite useful. Avo User Offline
@ Alpha Beta: Nice idea, I also have one.
To make a faster loading system for images we could have an initial function of images for Lua and it should be possible to use numbers in the path parameter for the image function.
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-- player = 1
-- player2 = 2
player1 = loadimage("gfx/sprites/ct1.bmp")
player2 = loadimage("gfx/sprites/t1.bmp")
-- image(1, 0, 0, 0)
-- image(2, 0, 0, 0)
image(player1, 0, 0, 0)
image(player2, 0, 0, 0)
So both ways could be useful for loading images, through a string path or a number path. Admin/mod comment
Removed the huge Quote. /ohaz Starkkz has written
@
Alpha Beta: Nice idea, I also have one.
To make a faster loading system for images we could have an initial function of images for Lua and it should be possible to use numbers in the path parameter for the
image function.
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-- player = 1
-- player2 = 2
player1 = loadimage("gfx/sprites/ct1.bmp")
player2 = loadimage("gfx/sprites/t1.bmp")
-- image(1, 0, 0, 0)
-- image(2, 0, 0, 0)
image(player1, 0, 0, 0)
image(player2, 0, 0, 0)
So both ways could be useful for loading images, through a string path or a number path.
Support this, we need to make images faster! iii User Offline
and there should be a command in which you can get the object id of the image and alpha,blend x,y,length and high and things like that.
like imageinfo(id,value) Avo has written
bigger player skin. 96x96 each player skin
You're insane or blind.
he meant by each skin was 32x32 original. he want more resolution to the player skin.
EDT: PLEASE add a movable dynamic wall and Sprite waypoint
Dyn_Waypoint
point = x56
point2 = y85
add another point [yes,no]
move speed [-5]
Sprite_Waypoint
point = x56
point2 = y85
add another point [yes,no]
move speed [-5]
.
please if you implemented this for the next version or after.. you earned my respect.
i know your not allowed for more entities but. this is the key for a great singleplayer. edited 2×, last 29.03.13 02:05:32 pm
About Heal Section: Need:
Cookies (heal 15% players)
Team Medkits (heal 100% something team players)
Coffe (+3 speed - 40% health)
Sugar (6%health)
Alien Bandage (hurts 20% player)
Science Bandage (20% chance heal 40 , and 80% chance hurt 75) @ cs2dpro678:
i dont think its gonna be implented...to much for Buymenu,and it isn't useful (homebrew speedhack-detecters,gonna detect if they use "Coffe" (+3 Speed)...
I think a new Gamemod should be implented,like in Call of Duty,if u get hurt,you get red screen,if your really hurt and nearly to die,you got everywhere red screen.
and if you rest a bit,just hide,you restore your health/screen. Iceath has written
I think a new Gamemod should be implented,like in Call of Duty,if u get hurt,you get red screen,if your really hurt and nearly to die,you got everywhere red screen.
and if you rest a bit,just hide,you restore your health/screen.
Lua. 1. Freeze-time weapon throwing
- In the freeze-time that you have before the round begins the drop function acts as a throwing function so you can throw weapons to teammates if they need it for quicker organization.
e.g. Player 1 can only buy kevlar & helm whereas Player 2 can only buy an AK. Player 1 buys the kevlar & helm while Player 2 throws the AK to him before the round begins.
Would help quite a bit in tournaments especially since everyone has their own money management so to speak.
2. Handgun shooting rate
- Change the handgun shooting rate to that of the quickness somebody can press their 'fire primary' button. It's used in all modern Counter-Strike games (e.g. CS:GO) and would be a great asset to 2D as then adds more skill to pistol rounds. Weather like fog, dust, and smog should be kept inside wall barriers and not go over them. Avo User Offline
_Yank has written
Find USGN Filter on Server browser.
If you mean searching for server someone's playing on, I have to say "no". - Hudtxt should support \newline
- sv_sound3(x, y, volume) function to play a sound, in a similar way as an env_sound entity does, fading in volume over distance. Avo User Offline
Nice ideas, Ali. I second that. Especially sv_sound3. Sounds already fade over distance. But we can't:
1) control the volume
2) how fast volume fades
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UPD: Cure Pikachu cleared that up, sorry edited 1×, last 06.04.13 05:18:40 am
A spectating mode similar to cs 1.6 and cs: go where you can view the map and its players from the view you'd see in a mapexport.png. It'd be helpful in tournaments an such when streaming live.
Diagonal obstacles and walls (when you fade a wall with floor tile, half becomes wall and the other half the original floor).