I still want scriptable ones. They are way more fun.
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CS2D Mods Zombie Survival ModI still want scriptable ones. They are way more fun.
So? You want glitchy-ass tibia npc's?
robed has written
engineer can probably create better npc than the tibia ones.
The problem is, scripted npc's lag a lot more.
robed has written
normal npc = limited functions.
Might I ask what's limited. I mean, the only limit is that you can't change their behaviour a lot. You /can/ 'speed them up'. This is because you can freeimage them, and spawn a new NPC some further, while just using a tween to simulate them walking from one place to another. You can hit them as a player, by adding a hitbox to the image.
You can also change their damage in some way, their health values etc.
Alistaire has written
Yes. Customizable is much better than keeping the cs2d npc's. Also I just want to see some customizable npc's just like everyone else.
So I listened to your opinion and made scripted zombies. I'll make a setting that will return CS2D zombies and monsters, but scripted will be the default.
Zombies can attack, flee, roam, or a combination of those. I am also working on patrol. All properties of those behaviours are customisable - duration, damage, delays etc. They will be like CS2D NPCs in other mod regards, in that they will drop items and give you zombie kills so you could advance in rank.
I also made an epic cool video to show you how it works!
Your NPCs looks REALLY realistic. I liked way they attack (rotating of their images I mean).
Hope I get to edit it to my liking soon, I am booming with ideas now.