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English Ideas for CS2D - READ THE FIRST POST (OP)!

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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Yates
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I would like extra options to disable some parts of the scoreboard, like the option that you cannot view the other team while dead I would like to disable that the teams (if alive) cannot view in the scoreboard who is dead on the enemy team.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Alistaire
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Another thing; adding a Buymenu-like function, that generates a menu with stuff like extra info if you hover over an option, and maybe an image(?).

It could be like another @ command (@D for details), that adds the needs for a new parameter in menu();

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menu(id, 'Title@D, Button 1, Detail Button, Button 3', 'Button 1 Detail 1: damage|Button 1 Detail 2: rate of fire|Button 1 Detail 3: cost, Button 2 Detail 1: duh|Lol')

(codex)

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menu(id, 'title@D, button|extra', 'detail|detail, detail|detail')

----

Alternatively, you could add a menubutton_mouseover, menubutton_mouseidleonbutton and menubutton_mouseleave hook.
edited 1×, last 15.05.13 09:19:30 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Alistaire
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Quote
Oh, and if it was not requested yet;

Equipping unloaded items, adding ammo one by one, and an ammo counter for weapons.

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parse('equip 1 32')
local a = player(id, someGeniusNameForAmmoCount)
print(a[1]..','..a[2])

> 30,90

local current, backup = 15, 60
parse('setammo 1 32 '..current..' '..backup)
local a = player(id, someGeniusNameForAmmoCount)
print(a[1]..','..a[2])

> 15,60

And some ideas for someGeniusNameForAmmoCount;

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checkammo(id, 32)
checkammo(id, player(id, 'weapontype'))

-- checkammo(player id, weapon id)

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

KimKat
GAME BANNED Off Offline

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Improvements to the console would be nice.
Such as movable console window and have the output get printed to the console whenever you execute console commands like mp_maxplayers it should print current value but instead it doesn't do that. I'd like to see this improved somewhat as it'd be more verbose and informing.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Alistaire
User Off Offline

Quote
Another nice tweak: make objectdamage(dynid, damage, id, weapon).

You currently can't see whether a player damaged an NPC with projectiles or other slow weaponry, because they could switch their weapons out before impact, and it wouldn't register.

old Yesh i am BACK

RealDespress28
BANNED Off Offline

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How about a BOT that is really Smart that can Plant, be Blind, chat,and cannot got to sides i mean every bot goes into sides... and i like when it is in game not script

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Sparty
Reviewer Off Offline

Quote
user RealDespress28 has written
How about a BOT that is really Smart that can Plant, be Blind, chat,and cannot got to sides i mean every bot goes into sides... and i like when it is in game not script

plant? √
can be blind? maybe its done?
and others not sure about it

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

useigor
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Quote
user VADemon has written
@user BATTLEKOT: Menu music is just annoying and sometimes stupid (>Teeworlds)
In CS 1.6 menu music theme sounds nice.

user LazyGuy has written
user Infinite Rain has written
Yates.

Nice comment.
× 2.2 - The forum is NOT a chat room! Behave accordingly! No unsubstantial/very short posts!

Man, you should look at your comment for a start (5,5). Combo 3x(+3) today. lol
>

This code will be helpful for you:
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rule:2.2
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