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old CS2D b 0.1.2.3 Pre-Release Test Version

DC
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Hi,

some of you might know that I'm working on the next update for CS2D. This version will fix several bugs. The current changes are:

FIXED
Reload / weapon switch spam server vulnerability
FIXED
Tile blending with top right tile was erroneous
FIXED
Tile rotation context menu options did not work
FIXED
mp_smokeblock setting wasn't sent to new joining players properly
FIXED
Light engine crash during initialization (while loading map, thanks to BlazingNote)
FIXED
Colortag © was STILL allowed in chat messages
FIXED
Inconsistent duplicate lines in translation files leading to errors (will be set to equal values)
FIXED
Env_Light entity state did not get reset properly on map/round restart
FIXED
Lua command entitylist returned a list of all entities for entity type 0 instead of just T spawns
FIXED
Wrong server name was displayed at some places (e.g. F1 server info window)
FIXED
Image hitzones (Command imagehitzone) weakened shots which was an unintended behavior
FIXED
hudtxtcolorfade / hudtxtalphafade / hudtxtmove animations were always visible to all players
FIXED
Lua image tweens have not been sent to players who joined after they have been started
FIXED
Lua command inentityzone made the game crash in some cases
CHANGED
Improved logging performance (log files are updated in batches of 50 lines - see: logbatch)
CHANGED
Consecutively equal log lines are bundled in log files
CHANGED
Number of lines cached in console reduced from 500 to 250
CHANGED
You can now blend all tiles with the tile blending tool and not just walkable tiles
CHANGED
hitzone hook has been extended with a damage parameter and an optional return value (new damage)
CHANGED
kill, die and hit Lua hooks now use weapon type 239 for damage/kills inflicted by entities
ADDED
Command connect (connect to a server with specified ip:port and optionally a password)
ADDED
Command setammo (set ammo values for a certain weapon/item)
ADDED
Command mp_hovertext (control which stuff shows text when hovered)
ADDED
Command logbatch (control log batch behavior, batches of 50 lines by default)
ADDED
Commandline parameter -pw / -password can be used in combination with -j / -join to join a server
ADDED
Editor shows tile modes and tile blending/modifiers when pressing space
ADDED
You get flashed when the player you are spectating gets flashed
ADDED
Flashed players have a small eye icon on their head in spectator mode
ADDED
Link button in "more"-tabs (options/server) to open online reference for selected setting

The new EXE file can be downloaded for testing at
http://unrealsoftware.de/get.php?get=cs2dtest.zip
√ Extract it to an existing CS2D folder to use it.
√ This version is just for testing (that's why the version number is x 9.9.9.9)!
× Linux / Mac / Dedicated versions are not available for testing

Please try it and report new/crucial bugs in this thread if you find any! Thank you!
This thread is NOT for new suggestions! Bugs only!

I'm not planning to add big new features with the new version and I'm also not planning to fix many additional bugs. The only additional thing that I planned for this release is fixing the lag compensation. I want to release it this weekend if possible.
edited 1×, last 06.12.13 04:58:31 pm

old Re: CS2D b 0.1.2.3 Pre-Release Test Version

Rainoth
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1
2
ADDED Command setammo (set ammo values for a certain weapon/item)
ADDED Command mp_hovertext (control which stuff shows text when hovered)

Happiness + 25
Level up !

I cannot thank you enough. The flash thing is a bit similar to what I asked. Did you maybe create some thing that "turns on" when a person gets flashed ? So it would be possible to create "flashed" state like that eye and give some more effects than just a state.
Edit : Damn. I didn't read everything. Sorry. Anyways, what about the current bug thread ?
edited 1×, last 06.12.13 04:48:59 pm

old Awesome

Ace Howl
User Off Offline

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user DC has written
Both. All new commands are already documented online. See cs2d cmd setammo.


Good (or better) update ever.
edited 1×, last 06.12.13 05:30:42 pm
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