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Poll
Which of temporary mods do you like more?
Only registered users are allowed to vote
Tanks battle | 64.10% (25) | |
Airplanes encounter | 2.56% (1) | |
Starships skirmish | 0.00% (0) | |
Sea fight | 5.13% (2) | |
RPG arena | 15.38% (6) | |
Robots war | 0.00% (0) | |
Mass Effect or Sci-fi arena | 2.56% (1) | |
Remake of classic CS2D gameplay | 10.26% (4) |
39 votes cast
![](img/smiles/thoughtfully2.gif)
![](img/smiles/smile.gif)
edited 1×, last 15.07.14 05:13:28 pm
![](img/smiles/bigsmile.gif)
![IMG:https://www.pixeljoint.com/files/icons/bounty001.png](https://www.pixeljoint.com/files/icons/bounty001.png)
![IMG:https://savepic.org/1919454.gif](https://savepic.org/1919454.gif)
![IMG:https://savepic.ru/2776065.gif](https://savepic.ru/2776065.gif)
![IMG:https://savepic.org/1930718.gif](https://savepic.org/1930718.gif)
edited 1×, last 15.07.14 05:03:37 pm
![user](img/i_friend.png)
Including all the features that it already has.
So your mod still remain yours, just changes camera and some others options.
My main condition -
prohibited to show the source code to the public.
I have a way to make the source code unreadable and difficult to crack, but game will continues to perform it.
I suggest it to other people too, which are engaged in the development of their mods.
I'd be glad to help out whenever I can. But that's all.
Base can be done with breakables connected with other breakables and triggering one entiny ->trigger once and this entiny is closing env_hurt example: -10(giving health) and triggering gameaction.
So, my template mod is not only "tanks", it is also all mods that I show at screenshots and not only it.
At the this moment, for all mods is no scenario, so I do not need your suggestions for it.
If you are a scripter and want to help me to continue to use my mod as a basis for yours and you agree with my basic requirement - then welcome)
I have a few systems that I'm working. And I'm not a very good scripter - so I will appreciate any help with this.
I hope to eventually draw the attention of the DС for realize some of these systems. At the moment it are working with "crutches" (do not know what a synonym will transmit this meaning)
![user](img/i_friend.png)
but the point where they are looking always over 1st player сursor position - because bots have no "cursor".
In any case, we must to improve bots if it are to be used for mods based on my mod.
-=-
Screenshot of small test and update)
added dynamic glow effect at stars
added parking at planets
![IMG:https://s019.radikal.ru/i625/1407/fa/192828e2a8d5.png](https://s019.radikal.ru/i625/1407/fa/192828e2a8d5.png)
edited 7×, last 15.07.14 05:04:29 pm
![user](img/i_friend.png)
I hope all will good
![](img/smiles/wink.gif)
![IMG:https://s003.radikal.ru/i204/1407/d6/e604d2ebfead.png](https://s003.radikal.ru/i204/1407/d6/e604d2ebfead.png)
or a simple polygonal/wireframe 3D?
![IMG:https://s43.radikal.ru/i099/1407/1f/216e385a2716.png](https://s43.radikal.ru/i099/1407/1f/216e385a2716.png)
I can help you with formulas