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Stranded II Scripts Diary entries & npc talkDiary entries & npc talk
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dialogue
There you should insert the "page=start..." thing in its script.
Example:
Now this is just a dialogue laying somewhere on the map. But remeber the ID of that Info, so you can put that dialogue in the mouth of any character you wish. Let's say it's 5.
Now insert your dialogue command in that event, that should open the dialogue (if you want it to start with the right click on the pirate, put the on:use event inside the pirate's script):
on:use { dialogue "start", 5; }
5 is now the ID of your Info and "start" is your start-page. You could also put there "continue1", if you want your dialogue to begin there... now it's up to your creativity!
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