By the way, seeing as this doesn't happen a lot - it should be fine to have ideas and bug reports in the same thread.
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The
![cs2d lua hook](img/i_codehelp.png)
Zitat
Attention: This hook will only be triggered if the kill was caused by a player (killer)!
I don't have time to test if it does get executed or not upon death of no killer, yet it contradicts itself either way.
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The
![cs2d lua cmd](img/i_codehelp.png)
Zitat
Moreover there is:
item(0,"table"): returns a Lua table with all dropped item IDs (the unique instance IDs, NOT the type IDs!)
item(0,"table"): returns a Lua table with all dropped item IDs (the unique instance IDs, NOT the type IDs!)
Should either be in a notice or warning to make sure it is clearly noticed. This can easily be missed or can lead to confusion (I missed it, twice, then got confused at first notice).
1× editiert, zuletzt 22.07.16 17:13:18