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addhook('join', 'SoundOnJoin') function SoundOnJoin(id) 	parse("sv_sound2 "..id.." music.ogg") end
And when you choose a look (skin) the sound will stop:
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addhook("team","stopsound") function stopsound(id,team,look) 	if look >= 0 then 		parse("sv_stopsound "..id.." music.ogg") 	end end
But the problem is, if I'm listening the music and OTHER player joins and select a look (skin) the sound stop for me but it may stop just for him. Anyone knows how to fix this?