I know why they are inaccurate but something went wrong when I tried to fix it
It's not a big deal and not a serious problem in my opinion and so I didn't care about it anymore. I'll try to fix it in future releases.
I am not sure if this would be good for the game play, but many games have a feature to decrease the damage of a weapon in long distances. So maybee you can include a feature that you are doing less damage when your enemy is out of ur sight. On the one hand its good cuz, you can't do that much random luck shot, but on the other hand its skill cuz you know where ur enemy is.
:S weird on the version 0.1.04 was a game the server called someting with gungame, you start with a m249 and if you shoot 2 people and they doied then you receive other gun and if you have played with all weps then you win and the game restarts... realy i mean it!
:S weird on the version 0.1.04 was a game the server called someting with gungame, you start with a m249 and if you shoot 2 people and they doied then you receive other gun and if you have played with all weps then you win and the game restarts... realy i mean it!
that was cs2dg...
a modification from the original cs2d...
not developed from unreal software...
DeathMatch (Real) still hasn't been implemented yet.
I mean Click to respawn? DC you can do better than that...
You should be able to pick you weapons instead of buying them
I'll probably add an additional option for deathmatch which makes it easier/better to play DM on default maps. with these changes: you spawn on random positions you can select your weapon and you get this for free on every spawn until you select another one.
PLEASE NOTE: the current deathmatch mode works best on special deathmatch maps where you have items on the map! don't play normal maps with it!
the current deathmatch mode IS REAL deathmatch and clicking for respawn is a common method used in every good dm game (ut, quake, hl:dm, tf, ...). it seems like the only "dm" you know is the cs dm which is in fact a very poor dm. having the choice to get every weapon right on spawn makes a dm game much worse since it's an important game element of dm to reach the spot of the map where you can collect your desired weapon. and yeah: of course this does NOT work with regular cs2d maps which have been desigend for the normal game mode.
please don't say it is no real dm or it is not good just because you didn't understand how it has to be played
(try dm with fy_industrial_v2 - it's so much fun online)
Me, I guess a better bot AI. I mean bots from easiest to professional is just defined by there reaction time (i think). It would be good to have a bot like in the CSS. They don't just follow waypoints, they move like real humans. Eh, you know what I mean.
Me, I guess a better bot AI. I mean bots from easiest to professional is just defined by there reaction time (i think). It would be good to have a bot like in the CSS. They don't just follow waypoints, they move like real humans. Eh, you know what I mean.
I didn't say bots must be as good as human. I meant the bots should have better AI.
And okay, I forgot, cs2d max doesn't have waypoints, but it looks like they have one. When a bomb is planted, ct bots finds the fastest way to reach the bombsite, not the safest way.
yup. it's good for TEAM deathmatch but it is just stupid for regular deathmatch. everyone will be spawnkilled then because your enemies spawn right next to you all the time
Well, I think it's the same for TDM (Team Deathmatch),
if the other team are n00bs, they can't leave the base too...
so, in my oppinion, tdm have to be random places too,
the only difference is that you can't kill your teammates!
yup. it's good for TEAM deathmatch but it is just stupid for regular deathmatch. everyone will be spawnkilled then because your enemies spawn right next to you all the time
I noticed when you spawn you get a second of "Invulnerabillity" so I don't see the reason...