but until you already dead...
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CS2D General CS2D Max Suggestionsbut until you already dead...
Just wondering, what is the new Replay Folder all about? There doesn't seem to be any commands for it...
RedemptionX has written
That's what you think...
Just wondering, what is the new Replay Folder all about? There doesn't seem to be any commands for it...
Just wondering, what is the new Replay Folder all about? There doesn't seem to be any commands for it...
Yes redemption im too... i think DC is making a replay system for record videos and etc...(this is I think)
A replay/demo function (as you know it from cs) is planned but I'm not sure if it will be realized or not. Just delete and forget it
lol...
and btw, automap transfer is not 100%...
if the file is too big, they get ping time out...
and it is transfering just for the first person
who connect to the server...
DC has written
I just forgot to delete it. I have this folder in my cs2d folder since 0.1.0.5 already.
A replay/demo function (as you know it from cs) is planned but I'm not sure if it will be realized or not. Just delete and forget it
A replay/demo function (as you know it from cs) is planned but I'm not sure if it will be realized or not. Just delete and forget it
You said the same about the vote, (It works now BTW) and it worked. So you might as well try first...
Its only split second after every bullet.
1 bullet then split second then 1 bullet then split second.
Thats how it works.
Anyways, I'm still awaiting on the updated DM unless you released it already...
If you have RCon, and you type
rcon mp_unbuyable "Tactical Shield"
It won't work
edited 1×, last 02.01.09 12:38:46 am
Wall + Obstacle:
You can't see but you can shoot!
its good to play with fog of war...
on 1.6, there are some walls that pass bullets...
its a new wall properties, and of course,
you have to add it on your map, the
places that you want to make it possible...
its only a suggestion, I think its not so difficult...
I've got another suggestion opposite of marcio's. A tile that you can see through but you cant shoot through. Like glass for instance. I'd also like this to be added to dynamic wall and breakable triggers
edited 3×, last 02.01.09 03:38:20 am
mp_wpnalldmg = changes the normal damage of all weapon
example: mp_wpnalldmg 10
mp_wpnalldmg_z1 = changes the damage of all weapon in zoomlevel 1
example: mp_wpnalldmg 30
mp_wpnalldmg_z2 = changes the damage of all weapon in zoomlevel 2
example: mp_wpnalldmg 50
mp_zombieheal = zombie cure all 1s (only if it is motionless)
example: mp_zombieheal 0.5 (per second)
mp_zombielife = change the lives of zombie
example: mp_zombieheal 300
mp_zombienightvision = active night vision automatically on the Zombies (1 = true = on and 0 = false = off)
example: mp_zombienightvision 1
mp_barbedwiredmg = changes the damage of barbed wire
example: mp_barbedwiredmg 0.5
mp_gatefielddmg = changes the damage of gate field
example: mp_gatefielddmg 0.5
sv_gameadmin = admin put a player and had access to panel (id lose such access after disconnection)
example: sv_gameadmin id (id server)
sv_admin = admin put a player and had access to panel
example: sv_admin "admin.txt"
admin.txt (in the file but id USGN of each admin on a new line)
1
2
3
etc...
And the publisher can make turret neutral (attack ct and t) or ct or t and ditto for mines
DC if you can put or on that would be possible thank you
EuropeGamerz has written
mp_wpnalldmg = changes the normal damage of all weapon
example: mp_wpnalldmg 10
mp_wpnalldmg_z1 = changes the damage of all weapon in zoomlevel 1
example: mp_wpnalldmg 30
mp_wpnalldmg_z2 = changes the damage of all weapon in zoomlevel 2
example: mp_wpnalldmg 50
example: mp_wpnalldmg 10
mp_wpnalldmg_z1 = changes the damage of all weapon in zoomlevel 1
example: mp_wpnalldmg 30
mp_wpnalldmg_z2 = changes the damage of all weapon in zoomlevel 2
example: mp_wpnalldmg 50
Create alias oO?
mp_wpnalldmg
mp_wpnalldmg_z1
mp_wpnalldmg_z2
all weapons same damage? who needs that? way to special. as guest said: you can create aliases if you really need that.
mp_zombieheal
maybe.
mp_zombielife
use mp_zombiedmg! same effect and already working. the name might be misleading but it controls how much damage zombies take (percentage of original damage, 0.3 = 30% by default) and not how much damage they deal.
mp_zombienightvision
no. nightvision is stupid.
mp_barbedwiredmg
probably.
mp_gatefielddmg
probably.
sv_gameadmin
use rcon. I'll probably add that you have access to the server control menu after logging in with rcon.
sv_admin
use rcon.
this does NOT mean that it is sure that I'll add the stuff with !
edited 2×, last 02.01.09 04:08:27 pm
Is there a command to access the server control menu ?
edited 1×, last 02.01.09 04:16:14 pm
and the zombie mode might be more game type,
like set 1 zombie at first, Zombie's amount=Human's , the Zombie's King(which have damn a lot and a lot hp), etc.
(knowing myself, they're the rules in the "Zombie Plague"CS mod)
edited 1×, last 02.01.09 04:17:56 pm
and btw, zombies match have to be
played in dark maps, so suvivors have
their flashlights and zombies his "nightvision"...
that is how it is...
And sv_admin this command to automatically id USGN admin on the server (access the server control menu) so practical