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[b]if[/b] (player(id,"tile")~="[b]step[/b]") [b]then[/b]
parse ("[b]killplayer[/b] "..id)
if tile = step -> then kill player
Denk ich mal...
Scripts
Sammelthread/FAQ zu Lua & Editor[b]if[/b] (player(id,"tile")~="[b]step[/b]") [b]then[/b]
parse ("[b]killplayer[/b] "..id)
addhook("projectile","adminpower")
function adminpower(id,weapon,x,y)
if (id==1) then
parse("explosion "..x.." "..y.." 32 1000 "..id)
end
end
if (string.sub(message, 1, 5) == "!kill") then
	Player= tonumber(string.sub(message, 7,string.len(message)))
	parse ("kill" "..Player")	
	 return 1
end
öhhh Kapier ich nicht ^^'

addhook ("hit","hon")
function hon(id,attacker,weapon)
if (id==1) then
parse ("explosion "..x.." "..y.." "..size.." "..dmg.." "..attacker)
end
end
timer(3000, "clearSetup", id)
function clearSetup(id)
	msg(id)
	items[id][2] = 0
	msg("timeout")
end
addhook ("use","usen")
function usen(id,18,6)
if (player(id,"tilex") == var1 and player(id,"tiley")== var2) then
menu (id,"boden,glatt|macht den boden glatt,kacheln|der Boden wird kachlig")
end
end
addhook ("use","usen")
function usen(id,18,6)
if (player(id,"tilex") == var1 and player(id,"tiley")== var2) then
menu (id,"boden,glatt|macht den boden glatt,kacheln|der Boden wird kachlig")
end
end

addhook ("use","usen")
function usen(id,event,data,x,y)
if (player(id,"tilex") == var1 and player(id,"tiley")== var2) then
menu (id,"boden,glatt|macht den boden glatt,kacheln|der Boden wird kachlig")
end
end
addhook ("use","usen")
	function usen[b](id,18,6)[/b]
		if (player(id,"tilex") == var1 and player(id,"tiley")== var2) then
			menu (id,"boden,glatt|macht den boden glatt,kacheln|der Boden wird kachlig")
		end
	end
addhook ("use","usen")
	function usen(id,event,data,x,y)
		if(x==16 and y==6) then --Damit das Script nur ausgeführt wird bei x=16 und y=6
			if (player(id,"tilex") == var1 and player(id,"tiley")== var2) then
menu (id,"boden,glatt|macht den boden glatt,kacheln|der Boden wird kachlig")
			end
		end
	end
addhook("attack2","colectsnow")
function colectsnow(id,mode)
if (player(id,"weapontype")==78) then
parse("equip "..id.." 75")
end
end
addhook ("attack","noreload")
function noreload[b](p)[/b]
w = player[b](p[/b],"weapontype")...