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-----------------------
-- INITIAL SETUP --
-----------------------
function initArray(m)
	local array = {}
	for i = 1, m do
		array[i]=0
	end
	return array
end
-- Kill Counter
sample.gg.kills=initArray(32)
function initArray(s,v)
local buff = {}
for i=1,s do
buff[i]=v
end
return buff
end
sample.gg.level(32,0)
-----------------------
-- JOIN --
-----------------------
addhook("join","sample.gg.join")
function sample.gg.join(id)
	-- Reset
	sample.gg.level[id]=0
	sample.gg.kills[id]=0
end
-----------------------
-- SPAWN --
-----------------------
addhook("spawn","sample.gg.spawn")
function sample.gg.spawn(id)
	-- Minimum Level is 0
	if (sample.gg.level[id]<0) then
		sample.gg.level[id]=0
	end
end
-------------
--kils to lvl--
-------------
addhook("kill","sample.gg.kill")
function sample.gg.kill(id)
	-- Add Kill
	sample.gg.kills[id]=sample.gg.kills[id]+1
	-- Next Level?
	if (sample.gg.kills[id]==3) then
		-- Increase Level
		sample.gg.level[id]=sample.gg.level[id]+1
msg("Levels:"..player(id,"name").." has up level to 1, for next level he must have 7 kills!")
end
if (sample.gg.kills[id]==7) then
		-- Increase Level
		sample.gg.level[id]=sample.gg.level[id]+1
msg("Levels: "..player(id,"name").." has up level to 2, for next level he must have 12 kills!")
end
if (sample.gg.kills[id]==12) then
		-- Increase Level
		sample.gg.level[id]=sample.gg.level[id]+1
msg("Levels: "..player(id,"name").." has up level to 3, for next level he must have 18 kills!")
end
if (sample.gg.kills[id]==18) then
		-- Increase Level
		sample.gg.level[id]=sample.gg.level[id]+1
msg("Levels: "..player(id,"name").." has up level to 4, for next level he must have 25 kills!")
end
if (sample.gg.kills[id]==25) then
		-- Increase Level
		sample.gg.level[id]=sample.gg.level[id]+1
msg("Levels: "..player(id,"name").." has up level to 5, for next level he must have 33 kills!")
end
if (sample.gg.kills[id]==33) then
		-- Increase Level
		sample.gg.level[id]=sample.gg.level[id]+1
msg("Levels: "..player(id,"name").." has up level to 6, for next level he must have 36 kills!")
end
if (sample.gg.kills[id]==36) then
		-- Increase Level
		sample.gg.level[id]=sample.gg.level[id]+1
msg("Levels: "..player(id,"name").." has up level to 7, for next level he must have 40 kills!")
end
if (sample.gg.kills[id]==40) then
		-- Increase Level
		sample.gg.level[id]=sample.gg.level[id]+1
msg("Levels: "..player(id,"name").." has up level to 8, for next level he must have 45 kills!")
end
if (sample.gg.kills[id]==45) then
		-- Increase Level
		sample.gg.level[id]=sample.gg.level[id]+1
msg("Levels: "..player(id,"name").." has up level to 9, for next level he must have 60 kills!")
end
if (sample.gg.kills[id]==60) then
		-- Increase Level
		sample.gg.level[id]=sample.gg.level[id]+1
msg("Levels: "..player(id,"name").." has up level to 10, for next level he must have 66 kills!")
end
if (sample.gg.kills[id]==66) then
		-- Increase Level
		sample.gg.level[id]=sample.gg.level[id]+1
msg("Levels: "..player(id,"name").." has up level to 11, for next level he must have 73 kills")
end
if (sample.gg.kills[id]==73) then
		-- Increase Level
		sample.gg.level[id]=sample.gg.level[id]+1
msg("Levels: "..player(id,"name").." has up level to 12, for next level he must have 81 kills")
end
if (sample.gg.kills[id]==81) then
		-- Increase Level
		sample.gg.level[id]=sample.gg.level[id]+1
msg("Levels: "..player(id,"name").." has up level to 13, for next level he must have 84 kills")
end
if (sample.gg.kills[id]==84) then
		-- Increase Level
		sample.gg.level[id]=sample.gg.level[id]+1
msg("Levels: "..player(id,"name").." has up level to 14, for next level he must have 89 kills")
end
if (sample.gg.kills[id]==89) then
		-- Increase Level
		sample.gg.level[id]=sample.gg.level[id]+1
msg("Levels: "..player(id,"name").." has up level to 15, for next level he must have 95 kills")
end
if (sample.gg.kills[id]==95) then
		-- Increase Level
		sample.gg.level[id]=sample.gg.level[id]+1
msg("Levels: "..player(id,"name").." has up level to 16, for next level he must have 100 kills")
if (sample.gg.kills[id]==100) then
		-- Increase Level
		sample.gg.level[id]=sample.gg.level[id]+1
msg("Levels: "..player(id,"name").." has up level to 16, for next level he must have 110 kills")
end
end
----------
-- say ---
----------
addhook("say","player_say")
function player_say(id, txt)
if (txt == "!lvl") then
parse("sv_msg2 "..id.." Your lvl is "..sample.gg.level[id].." now!")
end
end
end