But...How !
 
   
  CS2D
 CS2D  Scripts
 
Scripts  Lua Scripts/Questions/Help
 Lua Scripts/Questions/Help 
  addhook("move","gm.o.move")
function gm.o.move(id,walk)
tid = player(id,"team")
    if (walk==1 and tid==1) then
    parse("setarmor "..id.." 206")
    else
    if (walk==0 and tid==1) then
    parse("setarmor "..id.." 0")
    end
 end
 end
addhook("move","gm.o.move")
function gm.o.move(id,walk)
tid = player(id,"team")
    if (walk==1 and tid==1) then
    parse("setarmor "..id.." 206")
    else
    if (walk==0 and tid==1) then
    parse("setarmor "..id.." 0")
    end
 end
 end
addhook("move","gm.o.move")
function gm.o.move(id,walk)
tid = player(id,"team")
    if (walk==1 and tid==1) then
    parse("setarmor "..id.." 206")
    else
    if (walk==0 and tid==1) then
    parse("setarmor "..id.." 0")
    end
 end
 end
 
  
  that is just... terrible idea what about maps that are not made in the way you said
  that is just... terrible idea what about maps that are not made in the way you said  (I'm sure you not the guy who created U.S.G.N. saves)
  (I'm sure you not the guy who created U.S.G.N. saves)For i = 1,50 	 file:write(value[i]) -- there should be special values for it. end
 (I'm sure you not the guy who created U.S.G.N. saves)
  (I'm sure you not the guy who created U.S.G.N. saves)addhook("reload","noreloadtoa")
function noreloadtoa (id,mode)
	if (mode==1) then
	parse("equip "..id.." "..player(id,"weaponid").."")
end
end
addhook("reload","noreloadtoa")
function noreloadtoa (id,mode)
	if (mode==1) then
	if (player(id,"weaponid") == 0) then
	return 0
	else parse("equip "..id.." "..player(id,"weaponid").."")
end
end
end
if noreload==nil then noreload={} end
noreload={}
addhook ("attack","noreload")
function noreload(id)
	for i=1,90 do
	
		wid = player(id,"weapontype")
		
		if (wid == i) then 
		parse ("equip "..id.." "..wid)
		end
	end
end
score = player(id,"score")
deaths = player(id,"deaths")
health = player(id,"health")
	parse ('hudtext 4 "©000235115Kills: "..score,113 425 2')
	parse ('hudtext 5 "©000255000Deaths: "..deaths,10 420 2')
	parse ('hudtext 6 "©255010003Health: "..health,10 425 2')
I'm tryin to make hud for my ghostmatch script
(not a edit of Kiffer-Opa's ghostmatch (custom version))
appreciate the help..
i need to make usgn save that records the weapons and money that the person has when he/she leaves and loads when they come back yeah.... i don't understand how to use the code to read the weapons and money T_T -- Open File io.open() -- Close File close() -- Write File write() -------------Edit 3= I got playa slaya to help------ even if you can't help me but can explain, please do so....