HaRe has written
You cant do this since the luas loades after the USGN SERVERLIST and that
Actually nevermind, it's working fine. I just wasn't waiting long enough for the logs to update I guess. Thanks anyway.
Scripts
Lua Scripts/Questions/Helpfor i = 0, 5, 5 do 	print(i); end
addhook ("say","maketeam")
function maketeam(p,txt)
if (txt=="@maket") then
parse("maket"..id..)
msg("©032178170" ..player(p,"name").. "used @maket")
else if (txt=="@makect") then
parse("makect"..id..)
	msg("©032178170" ..player(p,"name").. "used @makect")
	
else if (txt=="@makespec") then
parse("makespec"..id..)
msg("©032178170" ..player(p,"name").. "used @maket")
retrun 1
end
end
addhook ("say","maketeam")
function maketeam(id,txt)
if (txt=="@maket") then
parse("maket" ..id)
msg("©032178170" ..player(id,"name").. "used @maket")
elseif (txt=="@makect") then
parse("makect" ..id)
	msg("©032178170" ..player(id,"name").. "used @makect")
	
elseif (txt=="@makespec") then
parse("makespec" ..id)
msg("©032178170" ..player(id,"name").. "used @maket")
return 1
end
end
addhook("startround","begin")
function begin()
	local i
	for i=1,32 do
		kills[i]=0
	end
end
addhook("die","resetScore")
function resetScore(id)
kills[id]=0
addhook("objectkill","npcKill")
function npcKill(id,player)
	if id==30 then
		kills[player]=kills[player]+1
			if kills[player]==1 then
				msg( ..player(id,"name").. "has killed his first zombie!@C")
			elseif kills[player]==10 then
				msg( ..player(id,"name").. "is owning!@C")
			elseif kills[player]==25
				msg( ..player(id,"name").. "is wow,just wow.@C")
			end
		end
	end
end
addhook("startround","begin")
function begin()
	for i=1,32 do
		local kills[i]=0
	end
end
addhook("die","resetScore")
function resetScore(id)
kills[id]=0
end
addhook("objectkill","npcKill")
function npcKill(id,player)
	if id==30 then
		kills[player]=kills[player]+1
			if kills[player]==1 then
				msg( ..player(id,"name").. "has killed his first zombie!@C")
			elseif kills[player]==10 then
				msg( ..player(id,"name").. "is owning!@C")
			elseif kills[player]==25
				msg( ..player(id,"name").. "is wow,just wow.@C")
			end
		end
	end
addhook ("say","maketeam")
function maketeam(p,txt)
if (txt=="@maket") then
parse("maket "..p)
msg("©032178170 "..player(p,"name").." used @maket")
elseif (txt=="@makect") then
parse("makect "..p)
	msg("©032178170 "..player(p,"name").." used @makect")
	
elseif (txt=="@makespec") then
parse("makespec "..p)
msg("©032178170 "..player(p,"name").." used @maket")
return 1
end
end
addhook("startround","begin")
function begin()
	for i=1,32 do
		local kills[i]=0
	end
end
addhook("die","resetScore")
function resetScore(id)
kills[id]=0
end
addhook("objectkill","npcKill")
function npcKill(id,player)
	if id==30 then
		kills[player]=kills[player]+1
			if kills[player]==1 then
				msg( ..player(id,"name").. "has killed his first zombie!@C")
			elseif kills[player]==10 then
				msg( ..player(id,"name").. "is owning!@C")
			elseif kills[player]==25
				msg( ..player(id,"name").. "is wow,just wow.@C")
			end
		end
	end
addhook("startround","begin")
function begin()
	for id=1,32 do
		kills[id]=0
	end
end
addhook("die","resetScore")
function resetScore(id)
kills[id]=0
end
addhook("objectkill","npcKill")
function npcKill(id,player)
	if id==30 then
		kills[player]=kills[player]+1
			if kills[player]==1 then
				msg(..player(id,"name").. " has killed his first zombie!@C")
			elseif kills[player]==10 then
				msg(..player(id,"name").. " is owning!@C")
			elseif kills[player]==25
				msg(..player(id,"name").. " is wow,just wow.@C")
			end
		end
	end
Re: Lua Scripts/Questions/Helpaddhook("projectile","ThrowHE")
function ThrowHE(id,weapon,x,y)
	if (weapon==51) then		--HE is iid 51.
		parse("setpos "..id.." "..x.." "..y)
	end
end