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If miss the first part here it is http://www.unrealsoftware.de/forum_posts.php?post=243508#jn
Now lest start with shading, shade is just the absence of light, so try to use darker colors in shade.
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Shading depends on what are you making, In weapons some areas have diferent shading from other areas, here some examples:
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THE WEAPONS FROM ABOVE ARE NOT MADE BY ME!
So lets give it a try
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EDIT: It's left to right shade NOT shape!
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Now lets talking about shape and details.
The shape can be easy or hard, depending on the weapon, same goes to details.
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The details are a very important part on you skins, if you mix good details with a good shaiding you will have an awesome weapon. Example:
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Finishing your weapons:
After making your weapons, be shure you didn't left any pink-ish pixels, it will make that your weapon have a bad look in the buy menu.
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Making good skins take time and practice, mix all this techniques and some day you will be a great skinner.
If you have any question, post it on comments.
~ Icecore
edited 4×, last 20.09.11 10:22:02 pm