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Ideas for CS2D - READ THE FIRST POST (OP)!
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Baloon: Needless. Also your yy takes x instead of y so it would be bad.@
Masea: I believe DC would only have to add '(x*32+16)+"|"+(y*32+16)' and it would show what warden needs. Of course it's easy to do it yourself but you can help out people greatly if you implement these little things in your code.@
sonkii: This has been suggested tons of times. Looks like someone hasn't read the idea thread properly. Shame on you.
Rainoth: wow I don't know if my code is useless and lot of bugs.@
sonkii: it can done with LUA, but it's quite hard for beginners like meh.
Baloon: He needs it in map editor. Players don't exist there, so your code is needless (not useless).You can't change ROF either.
DC: can create a cs2d anti cheat (USAC) , so check the game files and original game , when something is different from the original, automatically the user get ban for a definite time CS2D
[DATABASE] CS2D Without edit
[NORMAL-USER] [Check the cs2d ] [Compare] Can Pass
[Cheating-USER]Cheater try to bypass...[Check the cs2d] [Compare] Can't pass and get ban game
USER --> CS2D --> DATABASE -- > Pass
Cheater --> CS2D --\ DATABASE / -- >ByPass(Database) , the ban.
.............................-------------
RedizGaming: A "USAC" system has been already proposed but it got later rejected - you should search for threads which discuss regarding the matter. The idea itself is not that bad however that'd require a new server machine and lots of time to code such an anti-cheat software. As
DC is currently working totally on Stranded III project I would safely say this idea is pretty much like thrown out in the cold - it won't be implemented any time soon. CS2D Updates has written
Tile #0 is not rendered in mini map / map export / radar (when it's a normal ground tile)
Tile shadows won't be rendered on tile #0 anymore.


An option [setting] in the map editor to disable this feature would be good too.
sonkii: Why? Simply leave a 1 by 1 line of tiles empty around your map. This was always recommended anyway. Also,
I im put a tile with id 0,the nearest wall will not casting a shadows.Just like in cs_office map,the snow tile begins at id 0.
player called menuor something like that. When call
player(id,"menu")returns bool. True if has menu, false otherwise.
Or the menu's title?
Searched and find nothing (or i didnt searched correct)
Edit:
i made it with lua sry edited 1×, last 24.07.16 10:45:50 pm
Waldin: it will be dangerous whenever player spams that function in laggy server, and it may crashes the server. An option [in setting] to disable the weathers.Some map would spam this.
sonkii: There is an option in the map editor. But if someone spams weather entities don't fuck with their map - it's common sense.
Baloon has written@
Waldin: it will be dangerous whenever player spams that function in laggy server, and it may crashes the server.
Waldin: it will be dangerous whenever player spams that function in laggy server, and it may crashes the server.Player spams the function?
I mean, like the player function (
Player name = player(id,"name"))
So to see if a player has a menu
if player(id,"menu") then
I dont get how a player can spam the function...
Waldin has writtenSo to see if a player has a menu
I know what you mean about "player is looking a menu", I think it's laggy because owner will receive many packets or somewhat.
.Make the players sprites support white transparent (white aphla channel).Or support all aphla channels.
How about we can hide the npc with an option at ENV_NPC.
Also,i like to hear cs2d npcs footstep.
Lol,i forgot this one.
Hostages needs legs support too.
Note:I will edit this post later.
edited 1×, last 27.07.16 04:54:52 am
Waldin: oh, about player(id,"menu")in LUA it can be done by LUA already :
Admin/mod comment
Sorry but we do not accept these trollish attempt on abusing More tags. /ZxC
§2.4 - Use tags sparingly and only when they add value I has written
Edit: i made it with lua sry 

PM if you want the code that works
Ideas for CS2D - READ THE FIRST POST (OP)!


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Re: Ideas for CS2D - READ THE FIRST POST (OP)!