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English CS2D Bug Reports

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old Re: CS2D Bug Reports

Edik
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the lua command "inentityzone" give sometimes false, even if Player is in the zone.

Edit.:
I find out that if you use inentityzone(x,y,18) then it give you only true if your are in a Env_Hurt Zone. But type 18 should be Info_NoBuildings
See here:
Info_NoBuildings
edited 1×, last 11.05.18 06:34:47 pm

old Re: CS2D Bug Reports

Masea
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Quote
I've met a crucial issue today. You know there are some ways for getting data of coordinates of your mouse position by using either
player(id, "mousex")
or
reqcld
function. No matter how many ways are existing because both of them have the same issue anyway.

The issue is, these data outputs are incorrect. However, it depends on your resolution. For me, all the resolutions except for 850x480 don't work.

As an example, I provided a function that says me the coordinates of my mouse position and I am just attempting to move my mouse to the left bottom corner of the window to see the what genuine resolution I'm running.

Here is a video (clicky).

I hope this will get fixed soon.

old Re: CS2D Bug Reports

zazz
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Idk if it's a bug or what but when i try joining a server i can't even download the tiles because the download speed goes from 250/kbs to 0/kbs and gets stuck there forever, really annoying

old Re: CS2D Bug Reports

SQ
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Quote
@user Masea: It's working fine, I'll explain in discord. Player(mouse) returns in-game coordinate.
It's more tricky, I'm trying not to include black boarders in some situations.

old Re: CS2D Bug Reports

Masea
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user SQ has written
I'm trying not to include black boarders in some situations.
Doesn't matter. They don't work in any resolution except for 850x480.

old Re: CS2D Bug Reports

SQ
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@user Masea:
player(id, mouse) works only when player is alive.

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parse("mp_hudscale 1")

player_img = image("gfx/hud_radar.bmp", 425, 240, 2, 1)

addhook("ms100","ms100")
function ms100()
	if player(1, "exists") then
		imagepos(player_img, player(1, "mousex"), player(1, "mousey"), 0)
	end
end

old Ñ as pointer

j0kER aR
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2 days ago I saw this error and I take a screenshot...
IMG:https://i.imgur.com/aSRIOvD.jpg

the letter Ñ appears as a pointer, i do not know if someone reported this but I thought it was strange and for that reason I share it here.

I affirm that he is the pointer of the other person, in case someone asks if it's my pointer

old Re: CS2D Bug Reports

SQ
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@user j0kER aR: Perhaps it's a script?
Otherwise this is very hard issue to fix, something related with textures memory placing.

old Re: CS2D Bug Reports

Mora
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It might be drivers or something with video card. I've got strange things when has outdated drivers or had not them at all.(not only cs2d)

old Re: CS2D Bug Reports

j0kER aR
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user SQ has written
@user j0kER aR: Perhaps it's a script?
Otherwise this is very hard issue to fix, something related with textures memory placing.


is not script error, the truth I have no idea what that error will be... when I saw it, it seemed strange to me!

old Re: CS2D Bug Reports

Edik
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Quote
mp_antispeeder 5
reroute(id,"ip")
and parse("reroute "..id.." ip")
doesnt work
would nice to hear some feedback of my bug reports
edited 1×, last 03.06.18 03:22:52 pm

old Fullscreen causes CS2D to crash.

PsychoKaiserWolf
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Hello guys, i have this problem i play cs2d with the Run in window option disabled, so i play fullscreen, everytime i press alt+tab to check another thing cs2d closes, saying an error: Exception_Access_Violation is the message that appears to me more often, i just wanted to know if this is my fault, or it has something to do with my pc, or is just a cs2d error.

Thanks for reading.

old Re: CS2D Bug Reports

Talented Doge
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I don't know why this happened but:

IMG:https://vgy.me/YqYOIy.png

Admin/mod comment

Next time describe problem, it took me 10 seconds to figure it out

old Re: CS2D Bug Reports

_oops
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Quote
the hell, light system

IMG:https://i.imgur.com/d7wm2xg.gif


EDIT: problem solved, the reason was the huge size of sprite with "Affect lighting" options cause this

old Re: CS2D Bug Reports

Hajt
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There is problem related with reqhttp/httpdata. If the request failed once then automatically the next requests also will not work...

old Shotgun Reload Bug?

Dai
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https://cdn.discordapp.com/attachments/447885413005262870/465688973021544448/recommended.mp4

I'm alone in sewer was about to build an exit. My teammate came and locked the gate, leaving no option for escape but by destroying several boxes or pass the turrets. My teammate (possibly a newcomer in cs2d) got killed. Me who a "feeble minded" chose to destroy the boxes. Then I built a supply and stock the XM1014 for speeding up the process. The bug occurs when my ammo is 0/2. I can't reload anymore. Until i picked the primary ammo from the dispenser, i can reload again.

I think this bug happened because :
- My connection (yeah, sometimes happened)
- The server script bug
- The CS2D has bug (variable desync?)
- Another

old Teleport Trigger fires more than once

VADemon
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Quote
hudtxt code for testing line 23 >

CS2D New Game (listen) Server + Second player (50ms+ ?), lag comp 200ms

When you as server enter a portal that triggers something (an explosion) then it is only triggered once.
But if the second player does it, it's triggered 3+ times!

hudtxt trigger counter is included for sprites on this test_portal map.
https://my.mixtape.moe/cuepsf.map

PS: very rarely works on LAN with 1ms ping, then it only may triggers 2 times, never 3+
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