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Tibia RequestsFirst you need to find the function, function equip(id, itemslot, itemid, equip) and replace it with the one below.
So after you have done that you can add class = 1, to your items like so.
If you find that something doesn't work please do post.
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addhook("menu","C_menu",-1)
function C_menu(id,title,button)
if title == "Class" then
if button == 1 then
if PLAYERS[id].class == 0 then
PLAYERS[id].tmp.atk = PLAYERS[id].tmp.atk + 1
PLAYERS[id].tmp.def = PLAYERS[id].tmp.def - 7
PLAYERS[id].tmp.spd = PLAYERS[id].tmp.spd - 6
PLAYERS[id].cAtk2 = PLAYERS[id].cAtk2 + 1
PLAYERS[id].cDef2 = PLAYERS[id].cDef2 - 7
PLAYERS[id].class = 1
else
message(id, "You need to reset your class first!")
end
elseif button == 2 then
if PLAYERS[id].class == 0 then
PLAYERS[id].tmp.atk = PLAYERS[id].tmp.atk - 0.75
PLAYERS[id].tmp.def = PLAYERS[id].tmp.def + 3
PLAYERS[id].tmp.spd = PLAYERS[id].tmp.spd - 1
PLAYERS[id].cAtk2 = PLAYERS[id].cAtk2 - 0.75
PLAYERS[id].cDef2 = PLAYERS[id].cDef2 + 3
PLAYERS[id].class = 2
else
message(id, "You need to reset your class first!")
end
elseif button == 3 then
if PLAYERS[id].class == 0 then
PLAYERS[id].tmp.atk = PLAYERS[id].tmp.atk + 0.25
PLAYERS[id].tmp.def = PLAYERS[id].tmp.def + 1
PLAYERS[id].tmp.spd = PLAYERS[id].tmp.spd + 1
PLAYERS[id].cAtk2 = PLAYERS[id].cAtk2 + 0.25
PLAYERS[id].cDef2 = PLAYERS[id].cDef2 + 1
PLAYERS[id].class = 3
else
message(id, "You need to reset your class first!")
end
end
end
end
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PLAYERINIT = {
Experience = 0,
Level = 1,
Money = 50,
HP = 100,
MP = 100,
FISHLevel = 1,
FISHExp = 0,
cAtk2 = 0,
cDef2 = 0,
class = 0,
Inventory = {},
Equipment = {},
Spawn = {784, 240},
Tutorial = {},
Info = {},
},
Now, heres what I want to fix:
1. The 'freeimage' (Make it disappear in 5 seconds or somethin)
2. Fix anything wrong in 'id=image' or any other thing.
My problems are:
1. Image does not disappear
2. the 'parse sv_sound2' wont play
Additional info:
If I removed the id=image and freeimage and replaced it with the default (parse('effect "colorsmoke" ' .. player(id, 'x') .. ' ' .. player(id, 'y') .. ' 0 64 0 128 255')) the sound will still play..
Thanks in advance. Sorry, I fail at lua.. (I just know the basics, or somethin)
PS. I know, some positions are random in the script, just to test... huehe
You also need the following to make it work as there is no table called Player yet.
Add Player = {} wherever you want then put Player[id] = {} on join.
Example (Line 1 and 11);
EndDead has writtenAdditional info:
If I removed the id=image and freeimage and replaced it with the default (parse('effect "colorsmoke" ' .. player(id, 'x') .. ' ' .. player(id, 'y') .. ' 0 64 0 128 255')) the sound will still play..
If I removed the id=image and freeimage and replaced it with the default (parse('effect "colorsmoke" ' .. player(id, 'x') .. ' ' .. player(id, 'y') .. ' 0 64 0 128 255')) the sound will still play..
Your freeimage and timer were weird. I've never seen the command addtimer before and I do not recommend using id as the image number if you are working with a script which uses a shitload of images. That is why I made a table for you.
Yates: Heh, thank you very much. Gonna give it a try.BTW: Sorry for my mistakes, as I said i'm still learning. and about the 'addtimer' I saw it in the script somewhere, so i thought it was a function/hook/somethin
EDIT:
Just noticed something wrong in my script. So if others would use it, it may not work untill they fix it. Huehuhehe protection against some people
edited 1×, last 11.12.12 01:54:17 pm
http://www.youtube.com/watch?v=U4YKUpzVJ5Ycs2dtibia
Im just make an weapon whit teleport function.
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[308] = {
name = "wooden dagger[P]",
desc = "Less dammage, but more speed. Upgraded with power hit [P].",
r = 128, g = 64, b = 0,
action = {"power hit [5]","equip"},
slot = 3,
eimage = "gfx/weiwen/dagger.png",
fimage = "gfx/weiwen/dagger.png",
offsetx = 6,
offsety = 17,
atk = 0.3,
speed = -0.25,
level = 0,
func = {
function(id, itemslot, itemid, equip)
if PLAYERS[id].MP < 23 then message(id, "You don't have enough mana",'255255255') return end
if PLAYERS[id].Level < 0 then message(id, "You need to be level 0.","255255255") return end
			radiusmsg("uses teleport!", self.x, self.y)
			parse("effect \"colorsmoke\" " .. self.x .. " " .. self.y .. " 5 5 255 255 255")
			local dir = math.random(math.pi*2)
			if self:move(dir, 40) or self:move(dir, -40) then
			parse("effect \"colorsmoke\" " .. self.x .. " " .. self.y .. " 5 5 255 255 255")
PLAYERS[id].MP = PLAYERS[id].MP - 23
updateHUD(id)
end,equip},
},
1
LUA ERROR: sys/lua/cs2dtibia/items.lua:690: unexpected symbol near ','
pls im need you help!!
edited 2×, last 20.12.12 03:44:10 pm
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addhook("menu","C_menu",-1)
function C_menu(id,title,button)
if title == "Class" then
if button == 1 then
if PLAYERS[id].class == 0 then
PLAYERS[id].tmp.atk = PLAYERS[id].tmp.atk + 1
PLAYERS[id].tmp.def = PLAYERS[id].tmp.def - 7
PLAYERS[id].tmp.spd = PLAYERS[id].tmp.spd - 6
PLAYERS[id].cAtk2 = PLAYERS[id].cAtk2 + 1
PLAYERS[id].cDef2 = PLAYERS[id].cDef2 - 7
PLAYERS[id].cSpd2 = PLAYERS[id].cSpd2 - 6
PLAYERS[id].class = 1
else
message(id, "You need to reset your class first!")
end
elseif button == 2 then
if PLAYERS[id].class == 0 then
PLAYERS[id].tmp.atk = PLAYERS[id].tmp.atk - 0.75
PLAYERS[id].tmp.def = PLAYERS[id].tmp.def + 3
PLAYERS[id].tmp.spd = PLAYERS[id].tmp.spd - 1
PLAYERS[id].cAtk2 = PLAYERS[id].cAtk2 - 0.75
PLAYERS[id].cDef2 = PLAYERS[id].cDef2 + 3
PLAYERS[id].cSpd2 = PLAYERS[id].cSpd2 - 1
PLAYERS[id].class = 2
else
message(id, "You need to reset your class first!")
end
elseif button == 3 then
if PLAYERS[id].class == 0 then
PLAYERS[id].tmp.atk = PLAYERS[id].tmp.atk + 0.25
PLAYERS[id].tmp.def = PLAYERS[id].tmp.def + 1
PLAYERS[id].tmp.spd = PLAYERS[id].tmp.spd + 1
PLAYERS[id].cAtk2 = PLAYERS[id].cAtk2 + 0.25
PLAYERS[id].cDef2 = PLAYERS[id].cDef2 + 1
PLAYERS[id].cSpd2 = PLAYERS[id].cSpd2 + 1
PLAYERS[id].class = 3
else
message(id, "You need to reset your class first!")
end
end
end
end
Where do I put this?
connor34: Anywhere or just make a new file.
connor34 has written@Jynxxx anywhere in any any any where?
Make a new lua file, Past the code, Add a "dofile" to server.lua .
Or just open any script (Functions.lua for example) and go to the bottom/top and past the code.
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addhook("join","EXPjoin")
function EXPjoin(id)
if loadplayer(id) then
print('-- loaded!')
else
print('-- unable to load!')
end
PLAYERS[id].tmp = {hp = 100, atk = 1, def = 1, spd = 0, usgn = player(id, "usgn"), equip = {}, exhaust = {}}
for k, v in ipairs(CONFIG.SLOTS) do
PLAYERS[id].tmp.equip[k] = {}
end
if PLAYERS[id].class > 0 then
PLAYERS[id].tmp.atk = PLAYERS[id].tmp.atk + PLAYERS[id].cAtk2
PLAYERS[id].tmp.def = PLAYERS[id].tmp.def + PLAYERS[id].cDef2
PLAYERS[id].tmp.spd = PLAYERS[id].tmp.spd + PLAYERS[id].cSpd2
end
end
I get the error:
Quote
LUA ERROR: sys/lua/cs2dtibia/hooks.lua:171: bad argument #2 to 'format' (string expected, got nil)
edited 4×, last 02.01.13 03:50:50 pm

has possible calculate monster's healt
its an code:
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player(id, 'name') .. ' deals ' ..dmg.. ' damage to ' . self.name.. ' usng a ' ..wpnName.. '.'
someone here all code?
NutShell: Look through this thread please
edited 1×, last 03.01.13 08:07:43 pm
http://www.unrealsoftware.de/forum_posts.php?post=345254&l#jl
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local SPAWNS = {
	FULLMAP = {{0, 0}, {150, 150}},
	BOTTOMHALF = {{0, 100}, {150, 150}},
	ONIXCAVE = {{165, 30}, {184, 48}},
}
This is in the monsters.lua file.
Tibia Requests


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