The second : I want behind every palm (obj) a wall.
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CS2D Scripts 2 codes of script.2 codes of script.
6 replies 1
The second : I want behind every palm (obj) a wall.
http://cs2d.com/help.php
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addhook("die","playDie") function playDie() 	if player(id,"health") == 0 then 		parse("sv_sound2 "..id.." song1") 	end end
RebornDuck has written
This is for the first code. Untested but I think it works.
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addhook("die","playDie") function playDie() 	if player(id,"health") == 0 then 		parse("sv_sound2 "..id.." song1") 	end end
You should add a math random, i think he mean that.
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songs = 	{ 				--// paths to all available sounds (separated with comma, as in example below) 				"song1.wav", 				"song2.wav", 				"song3.wav" 			} addhook("die", "onDie") onDie = function(id) 	parse("sv_sound2 "..id.." '"..songs[math.random(1, # songs)].."'") end
And more important mistake you made it's no "id" parameter in function "playDie", where you use it in "parse" command.
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for x = 0, map('xsize') do 	for y = 0, map('ysize') do 		if entity(x, y, 'exists') then 			if entity(x, y, 'int0') == 0 then 				--create a wall on the x and y 			end 		end 	end end
Idk what wall you mean, nor how to spawn a dynwall on a location.
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