Both. All new commands are already documented online. See setammo.
Good (or better) update ever.
Good update ever? Better update ever?
Neither of these make any sense.
And if you're trying to say this is the best update ever, that's not going to make much sense either, as compared to some previous updates it's a "minor bugfix-update".
I was excited for the setammo at the day the pre-release. So, I'd say that was nice update .
I can't reproduce that attack issue. What exactly does "sometimes" mean? Can you reproduce the bug and tell me the steps which lead to it? Can anyone confirm this problem?
I am pressing a move button and then i can't press attack button(no response). It need time so i can press attack again. Just play, press move and while move, press left-mouse button.
I can't spot any delays caused by moving. I can move and shoot all the time without having any delay. Can anyone confirm the problem described by MikuAuahDark? Because I can't.
@ useigor: I wasn't aware of this. I will probably add them to the translations then. They will stay English for other languages unless they are added to those language files as well. I'm not willing to update all language files just because of these two strings.
I didn't manage to reproduce any turret bugs. Please give me a detailed explanation and I'll try to reproduce the bug and to fix it if there is any.
DDoS vulnerabilities can't be "fixed".
I'm not planning to add big new features with the new version and I'm also not planning to fix many additional bugs. The only additional thing that I planned for this release is fixing the lag compensation. I want to release it this weekend if possible.
let me know if u need help or servers for testing
by the way, i believe the number of frames to rewind time is ceiling(ping/20ms)
I didn't manage to reproduce any turret bugs. Please give me a detailed explanation and I'll try to reproduce the bug and to fix it if there is any.
I'm not sure if it still exists in this version but there was a bug where turrets would do damage to some players and no damage at all to others. Also, I never seen it personally but I've heard people complain that supply's sometimes don't dispense items on random locations of the map. Everything goes random again after the server changes map/reloads and people that took damage from turrets don't take damaged anymore, vise versa. Similar issue happens to supply's where they dispense again in areas that didn't work..etc..
Add new commands to the lua that change the size of the hud txt. This is a very useful feature, because for example if you want to make extra armor had to do this with pictures (very difficult)
This thread is NOT for new suggestions! Bugs only!
(Edit: Note that I removed some pointless posts here. Just in case you wonder where they're gone...)
Edit:
I have to do some additional tests to ensure that everything works fine. So the next CS2D update will not be released this weekend but next week!
DC, I can confirm the turret bug still exists on every construction server. It may be isolated to online players and not effecting bots.
Basically it's just random wether or not the turrets do damage. some turrets will damage one player and not another ect. The part that was similar to the old supply bug is that when a turret does do damage it's usually because of the spot on the map (next round build a turret same spot and it is likely to damage the same players again), but once the server/map reloads the spots change. Seems like it's likely a misplaced value somewhere.
I really hope you can fix this as it's been ruining construction mode for a long time now.
Edit: oh, and thanks for pushing out another update, we really appreciate it.