EDIT: I had placed wrong light entity without noticing I needed to place env_light which can be switch on and off with simple use trigger button
edited 1×, last 28.12.17 11:22:08 am
Maps/Editor
Switching light on/off
Switching light on/off
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CrazyPenguin: Just connect trigger_use to env_light, easy bussines.
crazy junkman Wolfgang: Nope. He wants to make a blinking light which can be closed by players. So it will be blinking and also can be closed or opened at the same time. But what you suggested is just for making a basic light interacted with a
trigger_use.
Masea: : Oh then i must have missunderstood, but nevertheless it can be done by using the editor, its not anything complicated but that process would use npc-s and explosions aswell as some walls and ofcourse delays. If @
CrazyPenguin: didnt find any solutions i could make small test map for you to study how its done.
CrazyPenguin: Why not just Trigger_Use and Env_Light? works for me, it's a pretty good technique i use for mapping.
The_Admiral: read the comment above yours
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