this script need work
3 replies



31.03.21 06:07:23 pm
guys i need help.. im not good in scripting... i mean i need this script
if you say !nuke the script open...
help me pls
pls make it if you say !nuke open
if you say !nuke the script open...
help me pls
Code:
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local FRAGS = {}
function DoSetup()
for i = 1, 32 do
FRAGS[i] = 0
end
end
DoSetup()
addhook('join', 'OnJoin')
function OnJoin(id)
FRAGS[id] = 0
end
addhook('kill', 'OnKill')
function OnKill(killer, victim, weapon, x, y)
if weapon ~= 250 and weapon ~= 251 then
FRAGS[killer] = FRAGS[killer] + 1
end
end
addhook('parse', 'OnParse')
function OnParse(text)
local params = {}
local pattern = string.format('([^%s]+)', ' ')
text:gsub(pattern, function(v) params[#params + 1] = v end)
if params[1] == 'nuke' then
local id = tonumber(params[2])
local frag = tonumber(params[3])
FRAGS[id] = FRAGS[id] + frag
return 1
end
end
addhook('serveraction', 'OnServerAction')
function OnServerAction(id, action)
if action == 1 then
NukeMenu(id)
end
end
addhook('say', 'OnSay')
addhook('sayteam', 'OnSay')
function OnSay(id, message)
if message == '!nuke' then
NukeMenu(id)
end
end
function NukeMenu(id)
if player(id, 'team') ~= 0 and player(id, 'health') > 0 then
menu(id, string.format('Nuke Power (Frags: %s),20 kt|25,50 kt|30,200 kt|100,300 kt|250,1 mt|550,5 mt|700', FRAGS[id]))
end
end
addhook('menu', 'OnMenu')
function OnMenu(id, title, button)
if string.sub(title, 0, 10) == 'Nuke Power' then
if button == 1 then
OnExplosion(id, 25, 20)
elseif button == 2 then
OnExplosion(id, 30, 50)
elseif button == 3 then
OnExplosion(id, 100, 200)
elseif button == 4 then
OnExplosion(id, 250, 300)
elseif button == 5 then
OnExplosion(id, 550, 1000)
elseif button == 6 then
OnExplosion(id, 700, 5000)
end
end
end
function OnExplosion(id, frag, range)
if FRAGS[id] >= frag then
local x = player(id, 'x')
local y = player(id, 'y')
FRAGS[id] = FRAGS[id] - frag
timer(100, 'DoExplosion', string.format('%s %s %s %s', id, x, y, range), math.ceil(range / 100))
else
msg2(id, '©255000000You need more frags@C')
end
end
function DoExplosion(text)
local params = {}
local pattern = string.format('([^%s]+)', ' ')
text:gsub(pattern, function(v) params[#params + 1] = v end)
local id = tonumber(params[1])
local x = tonumber(params[2])
local y = tonumber(params[3])
local range = tonumber(params[4])
for _, v in pairs(player(0, 'tableliving')) do
local px = player(v, 'x')
local py = player(v, 'y')
if px >= (x - (range / 2)) and px <= (x + (range / 2)) and py >= (y - (range / 2)) and py <= (y + (range / 2)) then
if v == id then
parse(string.format('customkill 0 Nuke %s', v))
else
parse(string.format('customkill %s Nuke %s', id, v))
end
end
end
parse(string.format('explosion %s %s %s %s %s', x, y, range, 2115098112, id))
end
function DoSetup()
for i = 1, 32 do
FRAGS[i] = 0
end
end
DoSetup()
addhook('join', 'OnJoin')
function OnJoin(id)
FRAGS[id] = 0
end
addhook('kill', 'OnKill')
function OnKill(killer, victim, weapon, x, y)
if weapon ~= 250 and weapon ~= 251 then
FRAGS[killer] = FRAGS[killer] + 1
end
end
addhook('parse', 'OnParse')
function OnParse(text)
local params = {}
local pattern = string.format('([^%s]+)', ' ')
text:gsub(pattern, function(v) params[#params + 1] = v end)
if params[1] == 'nuke' then
local id = tonumber(params[2])
local frag = tonumber(params[3])
FRAGS[id] = FRAGS[id] + frag
return 1
end
end
addhook('serveraction', 'OnServerAction')
function OnServerAction(id, action)
if action == 1 then
NukeMenu(id)
end
end
addhook('say', 'OnSay')
addhook('sayteam', 'OnSay')
function OnSay(id, message)
if message == '!nuke' then
NukeMenu(id)
end
end
function NukeMenu(id)
if player(id, 'team') ~= 0 and player(id, 'health') > 0 then
menu(id, string.format('Nuke Power (Frags: %s),20 kt|25,50 kt|30,200 kt|100,300 kt|250,1 mt|550,5 mt|700', FRAGS[id]))
end
end
addhook('menu', 'OnMenu')
function OnMenu(id, title, button)
if string.sub(title, 0, 10) == 'Nuke Power' then
if button == 1 then
OnExplosion(id, 25, 20)
elseif button == 2 then
OnExplosion(id, 30, 50)
elseif button == 3 then
OnExplosion(id, 100, 200)
elseif button == 4 then
OnExplosion(id, 250, 300)
elseif button == 5 then
OnExplosion(id, 550, 1000)
elseif button == 6 then
OnExplosion(id, 700, 5000)
end
end
end
function OnExplosion(id, frag, range)
if FRAGS[id] >= frag then
local x = player(id, 'x')
local y = player(id, 'y')
FRAGS[id] = FRAGS[id] - frag
timer(100, 'DoExplosion', string.format('%s %s %s %s', id, x, y, range), math.ceil(range / 100))
else
msg2(id, '©255000000You need more frags@C')
end
end
function DoExplosion(text)
local params = {}
local pattern = string.format('([^%s]+)', ' ')
text:gsub(pattern, function(v) params[#params + 1] = v end)
local id = tonumber(params[1])
local x = tonumber(params[2])
local y = tonumber(params[3])
local range = tonumber(params[4])
for _, v in pairs(player(0, 'tableliving')) do
local px = player(v, 'x')
local py = player(v, 'y')
if px >= (x - (range / 2)) and px <= (x + (range / 2)) and py >= (y - (range / 2)) and py <= (y + (range / 2)) then
if v == id then
parse(string.format('customkill 0 Nuke %s', v))
else
parse(string.format('customkill %s Nuke %s', id, v))
end
end
end
parse(string.format('explosion %s %s %s %s %s', x, y, range, 2115098112, id))
end
pls make it if you say !nuke open

Bad Life
Admin/mod comment:
please post in the right section! moved! I tried the script works fine. But there is a possiblity your say hook interfere with other say hook(s)



