Moved from classic BlitzMax to BlitzMax-NG.
This may have an impact on compatibility and performance.
Game is now 64 bit and supports controllers/gamepads.
Lua tween_rotateconstantly did not work at all (broken since 1.0.1.5)
Lua imageparam "alpha" returned the rotation instead of the alpha value
Bot Lua: Fixed logic for finding random adjacent tiles (thanks to Hajt)
Bot Lua: Fixed flaw in "rifles only" mode and refined logic (thanks to Hajt)
Bot Lua: Fixed "regroup"/"fallback" radio message handling (thanks to Hajt)
Bot Lua: Various other minor fixes (thank to Hajt)
Command "setammo": Allow to set "ammoin" of "Satchel Charge" to 0
Steam avatars are visible again (use native steam lib instead of download)
Text with inline color tag but no starting tag is now displayed correctly
Lua key bind hooks are no longer triggered while console is open
Minor buy menu and team select menu fixes
Web requests now don't block the main thread
Voice chat init is async in background and doesn't cause lag at startup
Full screen mode with DirectX is now borderless (faster tabbing)
Basic controller support (first iteration, not configurable yet)
HTTPS support for web requests (insecure! certificates are NOT verified!)
Steam support for Linux client
Command "borderless": Allow/disallow borderless dx mode (requires restart)