I'm mod'ing my stranded a bit for my own amusement.
I'm not really good at it but I'm getting better.
Have implemented some new items/combinations etc.
Inspired by the Realism Mod, I'm trying to implement brewing atm.
I've run into a bit of a problem. I'm getting 'script error' but I'm not really good at doing debugs.
I've searched the forum and google et al. but cant find anything.
Debug is giving me this info:
SCRIPT ERROR:
Item 8808 (juice type 47)
Mismatched brackets.
Event changeday
Row 10
Col 1
Script }
Thats it...
My script is looking like this:
script=start
on:create {
local $age;
$age=1;
}
on:use {
msg "Aged for $age days",3;
}
on:eat {
process "drinking",2000;
drink 0,0,40,0;
find 106;
}
on:changeday {
if ($age>=0){
$age++;
if ($age>=2){
msg "This should work",3; //debug
alterobject "self",611;
event "iskill_brewing","global";
}
}
}
script=end
..
I figured (because of the debug message) that the problem had to be in the changeday section. And a // edit confirmed that the above was working. I fiddled around with the changeday part and couldnt get it to work.
Now I get the (exact same) error message even if I //-out the entire script.
This has me believing that the error must be somewhere else. But I cant figure it out, as I dont know how to decifer the debug error-message.
I edit in INF-editer - and the numbers given from debug dont really make sense in regards to line-count etc.
Can you guys (/girls) spot the problem - explain to me how to locate the error, or maybe just give me link to a site explaining how understand the debug-messages?
I would very much appreciate it, as it has now wasted many hours of my mod-time, and I'm starting to feel really discouraged.
Thanks in advance (and fingers crossed)
Rasmus
Btw:
I have tried to make "alterobject" to "alteritem" but got a lot of error messages saying, that alteritem can only be used "on use" if there are three or less parameters, whatever that means.
@Flying Lizzard: Sorry for the wrong post. I must have been really distracted when posting for not seeing this thread.