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Stranded II Scripts Scripting Questionslockcombi
Categories: item
Makes a combination impossible.
Note that the composite IDs are not numbers but text. Combinations, which where not allocated by a Combination ID, can be addressed with an empty string as an ID - so "" --
EDIT: IT WORKED!! You the are awesomest!!!
edited 1×, last 06.09.09 07:19:45 pm
building.inf and others
i really dont need them for my mod
and can i delete items stuff edible and other?
And another Question: Hou can i give a player a choice of say 3-5 buttons and each button will add some to the selected skill with msgbox (but with a few buttons). I.e. button 1 will add 50 pts to hunting?
edited 1×, last 12.09.09 03:18:46 pm
without editing the source code?
@phyire
film grain?
what does that mean?
Vibhor has written
Is it possible to assign new keys to game
without editing the source code?
without editing the source code?
yes, just write in game.inf scriptkey=ID,"name".
how to make a use of it?
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scriptkey=ID,"name"
name is name of your key (for example,"Reload")
and in game.inf in script part write:
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on:keyhitXX
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on:keydownXX
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on:keyreleaseXX
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scriptkey=0,"reload"
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on:keyhit00{ do smth }
REMEMBER: on:keyhitXX,on:keydownXX, and keyreleaseXX are working only in game.inf! thats why you must make this:
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on:keyhit00{ event "reload","global";
edited 1×, last 12.09.09 07:46:50 pm