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Stranded II Scripts Scripting Questionstheres an even on:kill
JadeStone has written
i need on impact to check if the enemy is dead or not i want it to do somthing if its dead.
Event will be best option
on:kill
msg shutdafukup
or something like that
dont forget to put brackets and stuff
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on:impact{ 	$tmp1=impact_class; 	$tmp2=impact_id; 	if (lives ("$tmp1", $tmp2)==0){ 		//What you want to happen 	} 	freevar $tmp1,$tmp2; }
This should work, but I'm not sure as I haven't been scripting in so long...
Ill try to do what i can
JadeStone has written
If the enemy is dead when you hit him it does somthing but if its alive it doesnt.
Its fun
it would go like this
on:kill
set $var to 1
and after that
on:hit
if $var==1
then do something
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on:hit { 	if(lives("self")==0) { 		msg "dead"; 	} }
its for a weapon
JadeStone has written
still doesnt work
its for a weapon
its for a weapon
Did you try my hot stuff?
it should work
either you use Bloodshot's script for the projectile or mine or Vibhor's script for the enemy.
/facepalm
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Error!
---------------------------
Memory access violation
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OK
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You can't to anything to solve this problem, just save often and hope that it doesn't occure
How do i do it? Is it? Unit(hempguy)-scripts:
on:use {
page=start
title=Grandpa
text=start
Hey you. How's it going?
text=end
button=trade,I want to trade.
button=action:close,Don't bother me!
page=trade
title=Trade with grandpa
### Hempleaf -> Cookie
trade=start
sell=83,5
buy=66,1
trade=end
### Hempleaf -> Trunk
trade=start
sell=83,10
buy=7,1
trade=end
### Hempleaf -> Grapes
trade=start
sell=83,15
buy=45,3
trade=end
### Hempleaf -> Grain Pile
trade=start
sell=83,15
buy=42,3
trade=end
### Hempleaf -> Plums
trade=start
sell=83,15
buy=116,3
trade=end
### Hempleaf -> Coconut
trade=start
sell=83,20
buy=27,3
trade=end
### Hempleaf -> Banana
trade=start
sell=83,20
buy=14,3
trade=end
### Hempleaf -> Cacao Fruit
trade=start
sell=83,25
buy=67,3
trade=end
### Hempleaf -> Coffee Fruits
trade=start
sell=83,25
buy=70,3
trade=end
button=action:close,Cheers!
}
Phyire has written
Is there NO way i can find out where this Memmory access violation originates from?
Nope
just avoid areas which takes higher memory and CPU speed