The var $id is the id of the eagle you just spawned, so you can use that, and if you want the item to dissapeer, put
free "self",1; in the script.
thanks buddy
one question whats wrong with this?
page=start
title=Native
text=start
All hail!
I be native of island.
What want?
text=end
button=trade,I want to trade!
button=info,What can you tell about the island?
button=action:close,Nothing, bye!
page=info
title=Native
text=start
I made map of island.
You allowed to look at but I not give to you.
You want to see?
text=end
button=script:map,Yes! Show the map!
button=trade,No, I just want to trade.
button=action:close,No, I'm off. Bye.
is it possiable to make things that are sprites like doom 2 like ie: the imp in doom 2 i would kinda like to extract him and messaround with it in stranded but i have made doom 2 mods and i want to add my stranded like creatures.
it's possible to modify the easy-endlessgame putting an end when i reach a determined distance from the river with the sailraft?
if it's possible, can someone tell me how i do that?
Thanks
if ((getx ("self")>=mapsize) OR ($getz ("self")>=mapsize){
msg "You Win!";
//put whatever else you would like here
}
Put this in player script, and it should work. The only problem is checking difficulty, you should probably put a var in the easy.inf and check it here.