Jesterhead37 has written
Edit- Also, is there a way to make it that when I use attack2, it uses a different kind of behavior? for example, using a melee attack with a pistol?
1
2
3
4
5
6
7
8
9
10
2
3
4
5
6
7
8
9
10
on:attack2 {
	$target=scantarget([MELEE RANGE]);
	if(targetdistance()<[MELEE RANGE]) {
		$tclass=targetclass();
		if($tclass>0) {
			$tid=targetid();
			damage "$tclass", $tid, [DAMAGE-VALUE];
		}
	}
}
@amstel bier9:
1
2
3
4
5
6
7
8
9
10
11
2
3
4
5
6
7
8
9
10
11
on:drop {
	local "$did";
	$did=currentid();
	timer "items", $did, [LENGHT OF TIME], 1, "sys\dfree.s2s";
}
on:create {
	local "$did";
	$did=currentid();
	timer "items", $did, [LENGHT OF TIME], 1, "sys\dfree.s2s";
}
there have to be the two events on:dop and on:create because the on:drop event seems to be only triggered if there are no other items of that type left in your inventory, otherwise it triggers the on:create event. little bug in S2...
next you have to create a new file in your sys folder and call it "dfree.s2s".
open it with any text editing tool and write the following script into it:
1
free "self";
Scripting Questions


Offline
