I take a look at this


Lua is using ms100 hook (in specific cases) and hit hook (in most cases) depending on config set.
It has:










Options to set:
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if not hs then hs = {} 	hs.players = {} 	hs.extraarmored = 60 --additional damage in head (player has 65+ armour value, has helmet) 	hs.extranoarmored = 150 --additional damage in head (player has less than 65 armour value, has no helmet) 	hs.projectiles = {47,48,49,88,51,72,73,75,76,86,89,77,87} --exclude projectiles from doing headshot. U can exclude hegrenade from this list, spawn bot, throw nade and aim his head. fantasic shit not 	hs.headshot = true	--otherwise why u need this script 	hs.sound_personal = false --personal "headshot" sound on head hit 	hs.brain = true	--does brain gtfo head if u headshotkill? 	hs.headshot_showhit = true --additional hud on head hit 	hs.dmg_per_hit = true --u can make it false this way u wont be able to see the shit. This only uses current damage u dealth on hit, not total damage. 	hs.dmg_time = 350 --if the thing above is is enabled hud txt will disappear after dmg_time in (ms) end
Since it uses hit hook - the worse ping You have, the harder to hit if lagcompensation is disabled or set so doesn't fit your latency. This requires to predict well.

Some short showcase video about: https://youtu.be/q1Glu2Fc-l8
edited 2×, last 16.10.25 07:23:31 pm
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