To me, any map is 5/5 if it's well crafted and people have put into effort into it.
I'd rather not say things about some maps in unrealsoftware archives.. I've looked over it, but I won't be able to properly test it out without a group of people
Yes, Time, those on the CT spawn meant to be floor tiles. Whatever. Can't rate this map because I'm too lazy to download it. Maybe later. Also, united, you would better make walls more flexible. Use tile rotation function, and cuts I gave (as you can see, there are around 5 wall tiles that look almost the same, but they are not).
Is this map based on de_cpl_mill? Basic layout is quite the same (CT and T spawn, crates right down, bombspot with crates left up, rather open bombspot left down.
The southern bombspot looks somewhat exposed, and while some of the tiles are really pleasant for the eye, others are rather random. Especially those at the ct spawn, they are meant to be floor tiles.