As an example I took
ctf_fast map and created a huge room over the map.
To create a light source, you'll have to select
Env_Light.
Create a light source is very similar to BombSpot: after setting the light position you must drag mouse and choose the radius you want.
There are some additional features in this entity.
ANGLE: Alpha & Beta that will changes the light ray's direction.
ROTATION SPEED: Useful when using different ALPHA & BETA angles.