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function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
level=initArray(32)
exp=initArray(32)
asd=initArray(32)
function string.split(text,b)
local cmd = {}
if b then
b = b
else
b = "%s"
end
b = "[^"..b.."]+"
for o in string.gmatch(text,b) do
table.insert(cmd,o)
end
return cmd
end
addhook("ms100","ms_hud")
function ms_hud()
for id = 1,32 do
if (player(id,"exists")) then 		
	 asd[id]=123*level[id]+1	 		
parse('hudtxt2 '..id..' 48 "©000255000Server Level: '..level[id]..' " 13 117')
parse('hudtxt2 '..id..' 49 "©000255000Server Exp: '..exp[id]..'/'..asd[id]..' " 13 129')
	 end	 		
end
end
addhook("objectkill","objectkill")
function objectkill(id,player)
if exp[player] < asd[player] then
exp[player]=exp[player]+15
end	
if exp[player] == asd[player] or exp[player] > asd[player] then
exp[player]=0
level[player]=level[player]+1
msg2(player,"©000255000Level up!@C")
parse("sv_sound2 "..id.." levelup.wav")
msg("©255075000"..player(id,"name").." reached "..level[player].." level!")
end
end
addhook("kill","ms_kill")
function ms_kill(id)
if exp[id] < asd[id] then
exp[id]=exp[id]+20
end	
if exp[id] == asd[id] or exp[id] > asd[id] then
exp[id]=0
level[id]=level[id]+1
msg2(id,"©000255000Level up!@C")
parse("sv_sound2 "..id.." levelup.wav")
msg("©255075000"..player(id,"name").." reached "..level[id].." level!")
end
end
addhook("spawn","pl_spawn")
	function pl_spawn(id)
		if level[id] < 4 then
			id=image("gfx/flare2.bmp",0,0,132+id)
			imagecolor(id,255,255,0)
			imageblend(id,1)
			imagealpha(id,0.5)
		elseif level[id] >=4 and level[id] <7 then
			id=image("gfx/soldier.bmp",0,0,132+id)
			imagecolor(id,255,100,255)
			imageblend(id,1)
			imagealpha(id,0.5)
		elseif level[id] >=7 and level[id] <11 then
			id=image("gfx/nkiller.bmp",0,0,132+id)
			imagecolor(id,100,100,100)
			imageblend(id,1)
			imagealpha(id,0.5)
		elseif level[id] >=11 and level[id] < 16 then
			id=image("gfx/vkiller.bmp",0,0,132+id)
			imagecolor(id,255,0,255)
			imageblend(id,1)
			imagealpha(id,0.5)
		elseif level[id] >=16 and level[id] < 21 then
			id=image("gfx/boss.bmp",0,0,132+id)
			imagecolor(id,0,255,255)
			imageblend(id,1)
			imagealpha(id,0.5)
		elseif level[id] >=21 then
			id=image("gfx/TDT.bmp",0,0,132+id)
			imagecolor(id,255,0,0)
			imageblend(id,1)
			imagealpha(id,0.5)
		end		
end
addhook("spawn","spawn")
function spawn(id)
if level[id] > 4 and level[id] < 10 then
			id=image("gfx/vkillerc.png",1,0,100+id)
			imageblend(id,0)
			imagealpha(id,0.5)
		elseif level[id] >= 10 and level[id] < 15 then
			id=image("gfx/bossc.bmp",1,0,100+id)
			imageblend(id,0)
			imagealpha(id,0.5)
		elseif level[id] >= 15 then
			id=image("gfx/tdtc.png",1,0,100+id)
			imageblend(id,0)
			imagealpha(id,0.5)	
		end
end
addhook("leave","save_leave")
function save_die(id)
if (player(id,"usgn")>0) then
io.output(io.open("sys/lua/saves/"..player(id,"usgn")..".txt","w+"))
io.write(exp[id].." "..level[id])
io.close()
end
end
addhook("die","save_die")
function save_die(id)
if (player(id,"usgn")>0) then
io.output(io.open("sys/lua/saves/"..player(id,"usgn")..".txt","w+"))
io.write(exp[id].." "..level[id])
io.close()
end
end
addhook("join","save_join")
function save_join(id)
if (player(id,"usgn")>0) then
for line in io.lines("sys/lua/saves/"..player(id,"usgn")..".txt") do
line = line:split()
local ms_exp = tonumber(line[1])
local ms_level = tonumber(line[2])
level[id]=ms_level
exp[id]=ms_exp
end
end
end