name=Schmelzofen
group=forge
icon=gfx\forge\icons\Schmelzofen_ohne.bmp
model=gfx\forge\Schmelzofen_ohne.b3d
health=500
scale=1.5
mat=stone
script=start
on:use {
local $x, $y, $z, $yaw;
local $melt, $id1, $id2, $use_m, $schmelzofen_unit, $schmelzofen_object;
$x=getx("self");
$z=getz("self");
$y=gety("self");
$yaw=getyaw("self");
if($melt==0) {
if((getplayerweapon()==121) && (count_stored("unit",1,121)>=1)) {
freestored "unit",1,121,1;
msg "Gut, jetzt muss ich nur noch Feuer machen.";
$melt=1;
}
else {
msg "Ich brauche Kohle um ein Feuer zu entzünden.";
speech "negative";
}
}
elseif($melt==1) {
if((getplayerweapon()==22) && (count_stored("unit",1,22)>=2)) {
msg "Jetzt kann ich das Eisen reinlegen.";
$id1=create("info",30,$x,$z);
addstate "info",$id1,"eternalfire";
rpos "info",$id1,"self",10,10,"self",$yaw,"self";
$melt=2;
} elseif((getplayerweapon()==111) && (count_stored("unit",1,111)>=1)) {
msg "Jetzt kann ich das Eisen reinlegen.";
$id1=create("info",30,$x,$z);
addstate "info",$id1,"eternalfire";
rpos "info",$id1,"self",10,10,"self",$yaw,"self";
$melt=2;
} else {
msg "Ich brauche 2 Feuersteine oder eine Fackel um Feuer zu machen.";
speech "negative";
}
}
elseif($melt==2) {
if ((getplayerweapon()==124) && (count_stored("unit",1,124)>=1)) {
freestored "unit",1,223,1;
model "gfx/forge/Schmelzofen_leer.b3d";
scale 1,1,1;
$melt=3;
}
else {
msg "Ich brauche eine Form ...";
speech "negative";
}
}
elseif($melt==3) {
if((getplayerweapon()==85) && (count_stored("unit",1,85)>=1)) {
$id2=create("info",30,$x,$z);
rpos "info",$id2,"self",40,-10,"self",$yaw,"self";
addstate "info",$id2,"smoke";
freestored "unit",1,85,1;
$schmelzofen_unit=create("unit",50,$x,$z);
setrot "unit",$schmelzofen_unit,"self",$yaw,"self";
alpha 0,"object",currentid();
timer "self",25000,1,"melt1";
$use_m=1;
$melt=4;
} else {
msg "Ich muss erst Eisen in den Schmelzofen legen.";
speech "negative";
}
}
if($use_m==1) {
msg "Ich muss warten, bis das Eisen geschmolzen ist.";
speech "negative";
}
elseif($use_m==2) {
$schmelzofen_object=currentid();
setlocal "unit",$schmelzofen_unit,$schmelzofen_object,$schmelzofen_object;
animate $schmelzofen_unit,1,24,0.05,3;
$use_m=3;
}
elseif($use_m==3) {
msg "Heiß!!!";
}
elseif($use_m==4) {
find 125,1;
model "gfx/forge/Schmelzofen_ohne.b3d";
scale 1,1,1;
$melt=3;
$use_m=0;
}
}
on:melt1 {
$use_m=2;
}
on:melt2 {
model "gfx/forge/Schmelzofen_fluessig.b3d";
alpha 1,"object",currentid();
scale 1,1,1;
free "unit",$schmelzofen_unit;
timer "self",12000,1,"melt3";
free "info",$id2;
$id2=create("info",30,$x,$z);
rpos "info",$id2,"self",10,-45,"self",$yaw,"self";
addstate "info",$id2,"smoke";
}
on:melt3 {
model "gfx/forge/Schmelzofen_hart.b3d";
scale 1,1,1;
freetimers "self";
free "info",$id2;
$use_m=4;
}
on:changeday {
if($melt==0) {
$melt=0;
}
else {
$melt=1;
}
free "info",$id1;
free "info",$id2;
free "unit",$schmelzofen;
$use_m=0;
}
on:load {
îf (($melt==3) && ($use_m!=0)) {
model "gfx/forge/Schmelzofen_leer.b3d";
scale 1,1,1;
} elseif (($melt==3) && ($use_m==0)) {
model "gfx/forge/Schmelzofen_ohne.b3d";
scale 1,1,1;
}
}
script=end
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der Schmelzofen erzeugt jedes mal einen Eingeboren der mich mit Pfeilen beschießt also Unit 50, was muss ich ändern damit ich die gehärtet Form bekomme?
Forge mod an EXT Mod anpassen
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